

Yup, just stunning or silencing Lunatic Voice turns it from night to day if you will.



They should make them harder and drop level 75 gear.
Right now I'm not using the duty roulette because of them. I only queue for one after I capped and don't care if everyone quits.


BWAHAHAHAHAHAHAHAHAHA
"Absurdity is the only reality."
~Frank Zappa
The new dungeons with the exception on Pharos Sirius are all quite easy, its just that not everyone has done them a million times to the point where they could do the fights with their eyes closed. Given time, everyone will learn the fights and they will feel just as easy as WP/AK. But, until then, explaining the fights is about the only way for a DPS to legitimately get commendations.
Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.


Knew the OP would eventually make a thread like this...
Considering both are worth 50 myth tomes (90 if using daily roulette), they are very much worth your time.
The 90 myth on roulette is nice, but still...it seems to me they should have made them higher ilvl than what they are (to enter and drop wise).
They are fun though.
People just need to learn the new dungeons. I remember at launch when most people struggled with AK. The new dungeons aren't that much harder than pre-nerf AK. Its just most people have done AK/WP so much they can do those with their eyes closed, whereas the same can't be said for the new dungeons. Practice makes perfect.
If all you care about is quick, easy, effortless myth: set up speedruns of WP in party finder. Guaranteed 10-12 min runs without any potential headaches from DF people is a lot faster (and more reliable) myth than playing roulette.
Last edited by BlueMage; 01-03-2014 at 07:10 PM.


There are still people getting stuck on the Demon Wall... In particular people that levelled up alt classes using FATEs before 2.1 and only now start to play them for "real". Can be quite a horrid experience still with people that haven't learned to play their class/job properly.People just need to learn the new dungeons. I remember at launch when most people struggled with AK. The new dungeons aren't that much harder than pre-nerf AK. Its just most people have done AK/WP so much they can do those with their eyes closed, whereas the same can't be said for the new dungeons. Practice makes perfect.
If all you care about is quick, easy, effortless myth: set up speedruns of WP in party finder. Guaranteed 10-12 min runs without any potential headaches from DF people is a lot faster (and more reliable) myth than playing roulette.
I personally prefer Haukke Manor HM, Copperbell Mines HM or Pharos Sirius for the high level duty roulette.
Last edited by Nekodar; 01-03-2014 at 07:24 PM.



With coil and ct, I ended up capping myth without using roulette most of the time. I've won haukke hm once (FC), copperbell twice (random), pharos once (FC), failed pharos twice and copperbel and haukke once each (all with randoms) since 2.1 release. They're okay dungeons I guess but some fights I dont really like.
Copperbell first fight sucks. Like, the fight feels off mechanics wise. Siren also sucks, my main issue with her is that her dashing attacks, I feel like she blends with the walls too much that by the time i finish spinning around to locate her if she doesnt teleport back to the center, it's already too late. With garuda normal or ifrit, you can quickly tell where they teleport back in and charge up the dash. Her dash wideness is also too wide. As for haukke, the 2nd boss's attack pattern eventually feels like it's random and you just end up brute forcing it. As for the last boss, well, it's okay but I'm not entirely sure if an i55 weapon group can pass the DPS check.
A few days ago I joined an Haukke Manor HM roulette, it was me as paladin, 2 bards (one mostly equipped with AK equip + some DL, the other one with WP pieces mainly), and a white mage.
The white mage dropped as soon as the dungeon started <.<, but luckly a scholar joined right after.
It wasn't easy, the DPS wasn't high and, since we weren't killing the bosses fast, I noticed things that I wouldn't have done with an high DPS party. We died a few times at the first imp boss until we understood that putting 3 skeletons together would make the knight skeleton pop if they were in the same circle of light that appeared on the floor. On the last boss, after few wipes, the bards understood that they had to manage the buffs and use them on the adds so that the AOE wouldn't wipe everyone, I had to use w/e LB I had and the scholar used sacred soil to protect the bards who didn't have a lot of HP after the boss eat the last add with still few HP on.
It took almost the whole time available to complete, but it was a fun run nonetheless.
tl;dr
The iLevel is ok, it can be a challenge but doable.
Last edited by ZohnoReecho; 01-03-2014 at 07:48 PM.
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