SE nerfed the LB building progression on parties to discourage stacking certain kinds of jobs...while simultaneously creating end-game content that is more punishing to melee DPS...and has caused stacking of other jobs.
Sounds legit.
lol to the no melee, I have played as melee in Garuda Ex though I normally go as Bard as it's more geared and usually when we go in we would have 1 or 2 melee as well
These are just groups being made by people who constantly see melee die, which happens to be every melee in every group I've been in. It is easy for melee to die, but it isn't hard to stay alive either.
If you do Chirada first, then the only thing melee DPS has to worry about on tornado phase is ONE WW from Garuda that is very predictable and easy to dodge: Slipstream > downburst (run away) > frontal cone > wicked wheel. You can even run away as soon as you see the frontal slice graphic.
If you do Suprana first, she will WW once, immediately following slipstream. Garuda's pattern is the same as above. You probably have to worry about Chirada's WW if you are too slow, but I haven't done it this way.
Last edited by kysulli; 01-03-2014 at 02:40 PM.
Apologies, misread your first post, thought you said you were bard, and this post has absolutely nothing to do with t2, anyways.Was that to me? If you mean "current late game content" as in extreme primals then no because the community has regarded ranged to be gods. But yet i still parse higher than bards and on par with blms. hey guys lets take the easy way out instead of learn things and be good at our jobs! brilliant. Thanks T2 enrage strat.
Like I've already posted, there are ways around it, you can tackle it strategically. Your a monk you should know this. like dragoon, our dps is pretty dependant on our buffs and CDs, having to step away from the boss, in this case Friction - Downburst - WW. You completely screw up your rotation which inhibits your dps output, on top of that, you dont always pick up Class A Melee DPS in pugs, so wouldnt a group want to just pick up a 4 Ranged DPS for Safety and reliable DPS? ofc they would. No one likes wiping over and over again to something that can be avoided.
Range has their own issues with certain bosses esp when we have to move and interrupt our casting because of it. It does not matter if your a range or a melee, there are always going to be negatives in the fights most of the time. Every fight in the game is suitable for melee or range. It just so happens some of the players are restricting melee because they are afraid the melee won't do their role right and they think the fights easier if all range. For melee to work right the dd needs to change the pecking order of Garuda and the sisters to accommodate the melee into the fight.
It's very doable and restricting jobs should not happen. Mnk and drg can toss the damage around pretty good now.
Last edited by Pinworms; 01-03-2014 at 02:34 PM.
JP groups use a DRG as a 3rd tank to burn down Chirada.
Idk man, when I switched from Drg to Blm, I just felt like a lazyass.Range has their own issues with certain bosses esp when we have to move and interrupt our casting because of it. It does not matter if your a range or a melee, there are always going to be negatives in the fights most of the time. Every fight in the game is suitable for melee or range.
Probably going to end up with stacking Bard again, mobile DPS.
Problem lies in players skills and not the mechanics, I don't see a decent melee or range DPS would have any problem in all this fights, but pug will always take the easy way and the easiest is stacking range DPS for Garuda ex.
BC System in general (FFXI), Einherjar (FFXI), Records of Eminence (FFXI), Limbus Progression (FFXI), Monstrosity (FFXI), Salvage design (taking away people's over reliance -FFXI), Original Ifrit Extreme (FFXIV 1.2x), Darnus Fight (FFXIV 1.23), Much of Front Mission Online...etc.
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