Results -9 to 0 of 33

Threaded View

  1. #19
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Yes, WAR has been given much advantage from patch 2.1, although still far from what we have back in 1.0. WAR could even compete in enmity building over PLD on single target, not to mention that WAR already great for crowd control since beginning.

    But... PLD can still quite easily steal back enmity from WAR for single target, and this is where Sword Oath comes into play. I know this is weird especially since no mentions of enmity build on the skill description, but I've been doing this quite alot lately. Just switch to Sword Oath, do couple of enmity combo, then switch Shield Oath back on. This could guarantee that a WAR couldn't steal back enmity from PLD. I've tested this alot when doing Main story's duty roulette, and it works like a charm. lol

    Been playing between PLD & WAR, and WAR still great especially for dungeons. Single execute of Overpower alone already have amazing enmity build while comparing with PLD that needs at least Flash & Rage of Halone combo which I think still a bit weaker. One of best way to test this is if there's a MNK in party that knows how to play his/her job. MNK can easily rip off enmity from tank, and this is where WAR still have a slight advantage over PLD for maintaining AOE enmity. Throw in another enmity combo from WAR and most of the time will guarantee enmity in check till mob's demise, while PLD's enmity combo still has chances having enmity stolen by a MNK.

    To sum it up: WAR's great for crowd control, but could still lose enmity battle over single target (like bosses) with PLD. PLD's always great for single target enmity check like bosses, but the AOE enmity combo still do quite good albeit not as strong as WAR's.
    (0)
    Last edited by BobbinT; 01-03-2014 at 06:44 AM.