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  1. #1
    Player
    Ippiki's Avatar
    Join Date
    Nov 2013
    Posts
    66
    Character
    Lockhart Dawn
    World
    Chocobo
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by BobbinT View Post
    To sum it up: WAR's great for crowd control, but could still lose enmity battle over single target (like bosses) with PLD.
    No offense, but I find this a joke. I main tank Behemoth every time he spawns as WAR, despite full ilvl90 PLDs with Allagan Blades wailing away. I'm rather infamous on my server for moving/resetting FATE bosses (particularly Milburh from DD), and here's a helpful rotation I developed.

    Storm's Path for opener(doesn't matter), one Butcher's Block combo, then Heavy Swing, Bloodbath, Maim, Unchained, Storm's Eye, Berserk, Heavy Swing, Internal Release, then Butcher's Block combos until Berserk/Maim runs off. Flash during pacification, and repeat.

    I can crit for over 1k on Butcher's Block, with only ilvl 86 gear and a Bravura Zenith. I've almost accidentally reset Behemoth this way, as 10+ Wild Horns tend to move you around a lot. This is also massive mitigation, as the hp regen from Bloodbath is quite considerable.
    (1)

  2. #2
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Posting THIS and THIS here because it's relevant to the tangent conversation about Sword Oath threat versus Shield Oath/Defiance threat

    Judging from the conversation in the second thread, there is indeed something odd going on enmity-wise between Sword Oath and Shield Oath renewals after you zone into a new instance (and since the other PLD on my T4 run would have been swapping straight from Shield to Sword Oath for Phase 3, this might have kicked in for him).

    I've gotten into the habit recently of disabling and reapplying Shield Oath at the very start of every instance "just in case", but it might be interesting to test going from "Shield > Sword > Shield" mid-instance (both with and without "gaps" between disabling one oath and activating another) and see if there's any variation in threat generation!
    (0)
    Last edited by Maelwys; 01-03-2014 at 07:37 PM.

  3. #3
    Player
    ProxyTooMuch's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Azalea Cindersong
    World
    Gilgamesh
    Main Class
    Carpenter Lv 50
    Going directly from Shield Oath to Sword Oath is bugged. You keep the mega enmity bonus from Shield Oath and now also deal more damage.

    If I forget to first deactivate Shield Oath before using Sword Oath I could Fast Blade spam and still get close to pulling aggro.

    Edit: Oops, someone beat me to it.
    (0)

  4. #4
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ProxyTooMuch View Post
    Going directly from Shield Oath to Sword Oath is bugged. You keep the mega enmity bonus from Shield Oath and now also deal more damage.
    Thanks for the confirmation! But I think it's a little more than that actually:

    + If both Paladin A and Paladin B toggle on Shield Oath and then Paladin B goes straight from Shield > Sword Oath, then Paladin B will pull hate.
    + However if Paladin A then switches into Sword Oath (to get the same buff as Paladin B) and then back to Shield Oath, then Paladin A will pull hate.

    Certain Tanks have also reported not receiving the +20% Damage Resistance Buff of Shield Oath upon zoning to a new instance.

    I think what's happening is that the increased enmity from both stances is stacking with each other somehow (e.g. both Oaths grant separate enmity buffs, and neither is "going away" properly when stance swapping), plus that the stance buffs (-damage/+resistance and enmity increase alike) are not always being reapplied when zoning into a new instance.

    That latter bit is important because there are reports from DPS classes that they have occasionally been able to pull hate off a Paladin as if they had no Shield Oath up at all - and whilst a tank being able to pull hate off another tank is mildly annoying, a tank that cannot hold hate over a DPS is a danger to the party.

    I've been very, very, very OCD recently about always manually disabling and re-enabling Shield Oath at the start of every instance... now I'm tempted to flick to Sword Oath and back again as well...
    (0)

  5. #5
    Player
    Coffeemancer's Avatar
    Join Date
    Mar 2013
    Posts
    1
    Character
    Leon Brewer
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Maelwys View Post
    snip
    I discovered this by accident while testing some enmity numbers and I can personally confirm it. If you hit shield oath and then enable sword oath OR just cancel shield oath, you will keep the 200% enmity until you change classes or change areas. If you start out with neither sword oath nor shield oath, you generate 100% enmity, and if you start out with only sword oath you generate 100% enmity.

    Definitely a bug in my opinion.
    (0)

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