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  1. #51
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Bankai305 View Post
    There's people who prefer, and ONLY want to join instances in progress, which is why we currently have this problem, and this threat exists.
    I think I'm fine with completely separate queues. "In-progress" people get a completely independent queue that only has access to in-progress dungeons missing people. They cannot start new dungeons (that's the whole point of the independent queue), this is to guarantee that they will get an in-progress dungeon. This way the new-dungeon queue (i.e. normal DF queue) won't see the withdraw problem anymore. This arrangement I think I'd be fine with.

    Quote Originally Posted by Alhanelem View Post
    As i've said before in multiple threads, all they need to do is make "Join in Progress" ONLY join groups in progress. Simple. No need to hide information from the player.
    They would need a completely independent queue. Or people may still do the withdraw spam to see if they can't get 3/4 instead of 1/4 or 0/4 kind of dungeons. They can spam their in-progress queue, but at least they won't troll the rest of the players who just want a dungeon party.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #52
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Gamemako View Post
    You can always RP just as much as you could in FF11. Open the party finder, leave a comment that says "RDM/WAR LFG", and sit in town for 6 hours.



    Replacing your argument with crassness doesn't make it any more compelling.
    awesome post!
    (0)

  3. #53
    Player
    Lukahn's Avatar
    Join Date
    Nov 2013
    Posts
    95
    Character
    Lukahn Gatea
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zfz View Post
    I think I'm fine with completely separate queues. "In-progress" people get a completely independent queue that only has access to in-progress dungeons missing people. They cannot start new dungeons (that's the whole point of the independent queue), this is to guarantee that they will get an in-progress dungeon. This way the new-dungeon queue (i.e. normal DF queue) won't see the withdraw problem anymore. This arrangement I think I'd be fine with.
    This wouldn't work. The people waiting for in progress would probably outnumber the full dungeon runners, and it would drastically increase the wait times for BOTH types of queues. Pull all the tanks out of normal df and put them in the in progress group and now NO groups are getting started. The way that it is obviously designed is that you can select in progress and if you are lucky you will get one, and help some people out in the process.

    Just because you are willing to join an in progress doesn't mean you should be handed one. If that were the case they would have just made it to where everyone could choose whatever starting point they wanted. The feature exists to help out other groups, not yourself.
    (3)
    Last edited by Lukahn; 01-03-2014 at 03:21 AM.

  4. #54
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lukahn View Post
    This wouldn't work. The people waiting for in progress would probably outnumber the full dungeon runners
    Speculation. No data to back it up. So no point dwelling on whether that will happen.

    Quote Originally Posted by Lukahn View Post
    if you are lucky you will get one
    Well then what's left would be a penalty to withdrawing.

    So basically the thread has come to one of two conclusions:
    1. System is fine, just add a penalty so people can't spam withdraw.
    2. System is not fine, should let people designate only in-progress.
    Either way, we all agree it's a problem.

    Whether players should be able to queue only for in-progress, is for the devs to decide then.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. #55
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    They would need a completely independent queue.
    That checkbox is your "independent queue." Already-run groups are not in any queue, so it isn't like it would be difficult to distinguish between groups forming in the queue and groups that are already in a dungeon. You're trying to suggest that it would be difficult to implement, when it's essentially already there. The checkbox should be a signal to the duty finder "This person should not be included in the matching for a new instance."
    (1)

  6. #56
    Player
    Bankai305's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Xylva Lynx
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Lukahn View Post
    This wouldn't work. The people waiting for in progress would probably outnumber the full dungeon runners, and it would drastically increase the wait times for BOTH types of queues. Pull all the tanks out of normal df and put them in the in progress group and now NO groups are getting started. The way that it is obviously designed is that you can select in progress and if you are lucky you will get one, and help some people out in the process.

    Just because you are willing to join an in progress doesn't mean you should be handed one. If that were the case they would have just made it to where everyone could choose whatever starting point they wanted. The feature exists to help out other groups, not yourself.

    People who queue for In-Progress and WITHDRAW don't want to start a new group. So having In-Progress queue be separate from New queues would not affect anything, because these people DO NOT want to start new groups.

    Another thing they could do, is keep the system how it currently is, but add a pop up window for people who queue for In-Progress content and are sent to new queues. If there are no spots open on any of the current instances, and there is a spot on a new group, they could get a window asking if they want to join a new group, otherwise they can refuse and stay on the In Progress queue, that way they wont be automatically sent to the new queues and have to withdraw. Those who choose to accept will be queued up with the other group members and start the instance
    (0)

  7. #57
    Player
    YeaniNah's Avatar
    Join Date
    Feb 2012
    Posts
    482
    Character
    Yeani Sky
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    took me 160min to get in CT ..after many repeat withdrawing player
    (1)

  8. #58
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by blowfin View Post
    Tome grinding is so last month dude.

    You know what's easier Myth than CT? Duty Roulette. But then you might actually have to run a full dungeon. The horror!
    as tank is more easy to afk tank tower in KB and LoldpsPLD on last boss

    fully agree with the OP btw , is infuriating sometimes.......the sound of the dungeon ready pop up , gong when some1 withdraw..../loop
    (0)

  9. #59
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by SolArisa View Post
    Honestly I doubt this will change. Since Yoshi-P decided to take the RPG out of MMORPG and turn this FF game into a simple online rail shooter in which you simply run the same content over and over for some gear until you are halfway braindead, and then you proceed to the next stage after the next update... what do you expect? This sick behaviour is provoked by design and such people are attracted like flies by this kind of progress through a game.
    What are you talking about? The concept of doing the same stuff to get gear/items is how things have been since the beginning. Want that rare drop in the RPG? Gotta keep fighting monsters until the rare one appears and MAYBE you'll get the drop. Right off the bat, games like Earthbound and Final Fantasy Tactics come to mind. If there's something wrong with that design, then there's something wrong with every video game that has an RNG system (particularly RPGs). It's sort of pointless to single out FFXIV on that matter, wouldn't you agree? RPGs are generally not linear progression, and often do require repeated activities to make progress. If that's unusual to you, I really don't know what to say lol.
    (0)

  10. #60
    Player
    Lukahn's Avatar
    Join Date
    Nov 2013
    Posts
    95
    Character
    Lukahn Gatea
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bankai305 View Post
    Another thing they could do, is keep the system how it currently is, but add a pop up window for people who queue for In-Progress content and are sent to new queues. If there are no spots open on any of the current instances, and there is a spot on a new group, they could get a window asking if they want to join a new group, otherwise they can refuse and stay on the In Progress queue, that way they wont be automatically sent to the new queues and have to withdraw. Those who choose to accept will be queued up with the other group members and start the instance
    This is a little more reasonable, but it still seems like a really odd mentality that would lead you to possibly wait much longer for a group just because you refuse to start at the beginning.
    (0)

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