While the idea is good,
but here goes the "the last game I played had it, this game should have it too" logic. Don't you want some change?
While the idea is good,
but here goes the "the last game I played had it, this game should have it too" logic. Don't you want some change?
Not just the last game I've played, but a lot of games have this; give you incentive to go out of your way to explore. I was giving an example of something simple to implement. Something more complex would be open world caverns, secret entrances to an underground cave that's home to an ancient amalj'aa tribe, small hidden Sahagin (sp?) towns tucked away in caves behind waterfalls that could be used for their dailies once implemented, etc. As it stands now, the world is barebones =/
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