I remember you bro. Brb sit out in the middle of the open getting shot up by double bard comp, ok dude yes we're very overpowered. and LOL when did we brds get stuns?I faced a group with one Bard in it back to back and that one Bard killed our entire team just by spamming Heavy Shot Venom and Bards there stuns and interrupts our way overpowered and unlike Melees Bards can sit back and pour on the damage.
Nerfing Summoners only creates another problem groups using 2 Bards to slaughter everyone if you think a Summoner is OP face a group of 2 Bards it'll be stun interrupt bind repeat and rinse then dead
Brb double summoner/sch. 3 raises
RIP
Last edited by Epistane; 01-01-2014 at 08:03 AM.
Anyone who doesn't think summoner need a nerf has never fought a double summoner comp and had their entire team killed in 10 gcds. Fastest match so far? 35 seconds
We had what 2 Summoners of corse that will be OP that is just Dotting up everyone because the party is focusing on the other Summoner than hitting Bane and Fester to kill everyone. The Pet damage is negligible Ifrit does 134 dps on auto attack and 848 damage with Inferno. Garuda does between 200-220 damage on auto attack and 1248 for aerial burst under the Rouse and Spur buff.
Double Summoner comp will always be op it's basically double bind and band aoe to spread dots to everyone that is staying together then there is double enkindle. It's like if there were double black mages it will be double the sleep and double the flare to melt the opposing team and dead in 10s
Maybe SE should offer conditional buffs/debuffs depending on what's going on. Double summoner comp (if indeed it proves to be the best comp) could put a debuff to healing on both summoners so long as both are alive. It could debuff damage under the same conditions. Or the opposing party could get a resistance and or damage buff.Double Summoner comp will always be op it's basically double bind and band aoe to spread dots to everyone that is staying together then there is double enkindle. It's like if there were double black mages it will be double the sleep and double the flare to melt the opposing team and dead in 10s
That might prove more beneficial than nerfing this class and buffing that class, because as we all know from MMO experience, it's a perpetual war that will never be won.
I play summoner and I very strongly agree that we do need a nerf, but I believe the nerf will be over the top. The 2 main things to nerf Summoners right now: Get rid of enkindle and Resurrection. Enkindle alone with boht pet buff for me has topped at 2400 crit. Include that in a energy drain + Atherburst + ruin 2 its about a 3600 burst. Anyone in my Battle group has probably seen it happen to their healers before. Getting rid of those 2 thing would nerf that burst and a huge utility. Another thing I would agree is put energy drain on a GCD with everything else so you cannot spam energy drain with ruin 2. for me thats about a 800-900 hit combo. That is all that needs to be done to bring summoners back into balance. This is my fair and honest opinion on the class.
Thank you so much for this. Finally a SMN willing to admit they critically hit for a very large portion of an opposing players health. I have been crit for 1700 as MRD with 204 Morale, and I have received nothing but harsh criticism by SMNs for saying so. +1 to you sir/miss.
Awe thanks friendThank you so much for this. Finally a SMN willing to admit they critically hit for a very large portion of an opposing players health. I have been crit for 1700 as MRD with 204 Morale, and I have received nothing but harsh criticism by SMNs for saying so. +1 to you sir/miss.![]()
I was testing the Summoner damage on the striking dummies and Enkindle with Rouse and Spur buff hits about 1448 and in PvP I tested it a view times and it crits for 2400 the skill has a 300s cd so it is only useful if the healer is dead otherwise I wouldn't waste it because it can't be spam. Without the Rouse and Spur enkindle does anywhere from 428-508 damage depending what pet is out. Rouse and Spur can increase the damage of pet by 30-60% and without buffs Ifrit does 45-50% of the Summoner and Garuda does between 60-65%. Black Mage I tested Flare for 1600 crit to nearby enemies and it can be spammed. Pre made groups with Double casters and Double Bards are the real problem and Square should give a healing reduction debuff to those party comps
Is this what you're planning to do when you start playing BLM in PvP? This is like, the worst comparison you could ever make. :/
looool....
Mother of God
Last edited by Quackley; 01-02-2014 at 04:15 AM.
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