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  1. #41
    Player
    Taekrys's Avatar
    Join Date
    Aug 2012
    Posts
    58
    Character
    Renya Khan
    World
    Lich
    Main Class
    Fisher Lv 60
    Quote Originally Posted by ispano View Post
    -Snoopy-
    My, aren't you obnoxious?
    It can be both, it's just a matter of perspective.
    And you can find the right definition in some cool dictionary, and I could say "Yeah, you're right, it's not the definition, but call it whatever you like and please make it work for you".
    It's really not about the grammar, but about the concept. You FEEL punished, 'cause they give you less, 'cause you suffer a loss, 'cause you joined the queue with a friend.

    You probably don't consider it a punishment because we, joining with a party, gets the same as before. So since we don't get less, that's still ok.
    But from the moment they defined the bonus reward, they defined a new stardard gain, while exclusive to solo joiner (at least until 2.2).
    Hence, since 30+Bonus is the new standard, we DO suffer a *comparative* (is this fine?) loss when we get just 30 and we do get *indirectly* (is this ok?) punished for our choice of playing with a friend. Or if not punished, whatever word your dictionary finds fitting is fine too.
    It's about the feeling, not about the definition.

    And really, people who quotes definitions to prove a point are terribly obnoxious. Be aware of that.
    Yeah, yeah, I am too probably.
    However, don't focus on me. Focus on the feelings of who likes playing with friend, and not on the words used to explain them.
    You'll then be able to understand where the problem is, from our perspective.
    (1)

  2. #42
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    again u fail to understand the concept of duty roulette. people stuck on que cant progress. if duty roulette was filled with premades then whats the point? might as well make make the rewards go for df too. which will then bring us back to square one

    Quote Originally Posted by Sunah View Post
    There will always be a lot of people who queue solo anyway. Why the hell does it matter if people want to queue together with friends.
    read previous pages :3
    (0)
    Last edited by Axidrain; 01-01-2014 at 11:51 AM.

  3. #43
    Player
    Sunah's Avatar
    Join Date
    Nov 2013
    Posts
    138
    Character
    Sunah Yhisa
    World
    Siren
    Main Class
    Gladiator Lv 50
    There will always be a lot of people who queue solo anyway. Why the hell does it matter if people want to queue together with friends.
    (1)

  4. #44
    Player
    Lacerta's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Lacerta Xeyll
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Compared to pre-2.1, there were quite literally zero level 50s queueing for lower level dungeons; there were very little people queueing for dungeons past their level at all. 2.1 brought the duty roulette which gave an incentive to those higher levels to return to lower level dungeons and receive relevant rewards for their levels. As stated in my previous reply, which quoted the live letters, there were/are plans to allow pre-mades into duty roulette. Over 2.0, even whilst allowing pre-mades, this still results in a net gain of players queueing for lower level dungeons, which is the point of duty roulette.

    The only instance in which I can see duty roulette as being useless is if SE were to allow full four-man parties to sign up for duty roulette, which would completely negate the purpose thereof (but only in certain circumstances; there would still be solo 50s signing up for roulette). One may even argue that newbies to the game have yet to establish a network of friends so they will mostly be queueing alone, hence making even three-man parties useful in relieving queue times. Thus compared to 2.1, there may be a slight drop overall in 50s (or whatever) doing lower level dungeons, but allowing pre-mades (minus one space) into roulette would still raise the amount compared to 2.0.
    (1)

  5. #45
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ispano View Post
    No, it's an opportunity cost. Period.

    "The cost of an alternative that must be forgone in order to pursue a certain action. Put another way, the benefits you could have received by taking an alternative action."

    Choose to go solo with the roulette, you get the given bonus. Choose to group with friends, get faster clears on average.

    Opportunity Cost.

    If it was punishment, you would lose something you already get for grouping with friends. As an example, if you got 15 Myth instead of 30 if you go premade. That would be a punishment.
    Pretty much this. Only time i choose DFR over pre-made FC group is when there are no FC members to play with, i rather do one extra SR Haukke HM or any other new HM's with FC than gamble with DFR.
    (0)

  6. #46
    Player
    thenewzero's Avatar
    Join Date
    May 2011
    Posts
    50
    Character
    Tyren Arkon
    World
    Faerie
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Taekrys View Post
    You probably don't consider it a punishment because we, joining with a party, gets the same as before. So since we don't get less, that's still ok.
    But from the moment they defined the bonus reward, they defined a new stardard gain, while exclusive to solo joiner (at least until 2.2).
    Hence, since 30+Bonus is the new standard, we DO suffer a *comparative* (is this fine?) loss when we get just 30 and we do get *indirectly* (is this ok?) punished for our choice of playing with a friend. Or if not punished, whatever word your dictionary finds fitting is fine too.
    It's about the feeling, not about the definition.
    I think the biggest point is that Duty Roulette wasn't added to speed up everyone's progression, which is what you are viewing it as. You already had an advantage over solo players by having someone you can queue with to decrease your queue times, increase the speed / efficiency of your dungeon runs, and increase the success chances of your dungeon runs. Now solo players have a once a day bonus to help offset this advantage.

    I don't necessarily see a problem with allowing 2, maybe even 3 to queue together for Duty Roulette, but I definitely hope they don't allow full pre-made groups. That removes all benefits the bonus adds and just allows those with a distinct advantage to progress even faster with no benefit at all to the community.

    Keep in mind that I typically play with a group of 4. I was initially upset by this, until I thought *why* that might be the case.
    (2)

  7. #47
    Player
    Taekrys's Avatar
    Join Date
    Aug 2012
    Posts
    58
    Character
    Renya Khan
    World
    Lich
    Main Class
    Fisher Lv 60
    Quote Originally Posted by thenewzero View Post
    Keep in mind that I typically play with a group of 4. I was initially upset by this, until I thought *why* that might be the case.
    again u fail to understand the concept of duty roulette. people stuck on que cant progress. if duty roulette was filled with premades then whats the point? might as well make make the rewards go for df too. which will then bring us back to square one
    I don't know why you all fastasize about this being some sort of SE plan with some deep motivation behind.
    The only reason Lacerta already linked being the right one, is they still couldn't implement a way for more people to queue together.

    Plus, I don't understand why you think that this "join a queue for random dungeon and get bonus prize" should be exclusive to not-full party or to solo players.
    I would like to remember you that Blizzard did so for years, without players limitation, and no one ever said to them: "Hei, you should give the bonus only to single players who join for it!"
    Giving the bonus for a random choice over a specifical choice, always seemed normal to everyone. Why now you say in such a confident way that it "Kills the purpose"? What changes TO YOU, other than waiting a little more for joining?
    Why is this a principles argument, instead than just a practical one?

    If groups were to join 4/4 for their own queue, you WOULDN'T EVEN MEET THEM. Why do you care how much they get? 'cause you are unhappy they don't feel forced to disband to enter YOUR group as single? So you're okay with the fact they were influenced to play alone, since you can have faster queue by SE convincing them it's better doing so, hence feeling conditioned to play in a way different from what they would elsewhere liked to do?
    (2)
    Last edited by Taekrys; 01-01-2014 at 08:41 PM.

  8. #48
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Taekrys View Post
    I don't know why you all fastasize about this being some sort of SE plan with some deep motivation behind.
    The only reason Lacerta already linked being the right one, is they still couldn't implement a way for more people to queue together.
    people were complaining they were stuck with story quests duh. what is df if they cant fit more than one player?
    (0)

  9. #49
    Player
    Taekrys's Avatar
    Join Date
    Aug 2012
    Posts
    58
    Character
    Renya Khan
    World
    Lich
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Axidrain View Post
    people were complaining they were stuck with story quests duh. what is df if they cant fit more than one player?
    I agree wholehearted: putting dungeons and raids in the storyline (where the cutscenes always show you alone) was a terrible conceptual mistake.
    Not mentioning that on deserted servers, in the future, it will become even harder.
    I had a similar problem in 1.0, when I got back playing the last months: finding for a fresh 50 a Group to do just the job-equipment quests, was almost impossible. You had to join a Linkshell and hope some nice guys came to help you - just to get junk equipment, by the way.

    However if THAT was the reason behind the Duty Roulette (you congecture, I suppose), they could leave one spot locked as free in all Duty Roulette except max level one. Problem solved, if a problem it was and if SE by any means intended that (and they didn't said).
    (0)

  10. #50
    Player
    koikitty's Avatar
    Join Date
    Dec 2013
    Posts
    33
    Character
    Koikitty Meowmeow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    roulette fills any slot thats might be required for all dungeons/main storylines so that more groups are processed quicker, and allows higher level players to assist the new low levels or first timers in the dungeon. Its a service to everyone by allowing yourself to be available. To me its an genius idea and im very happy about it. It has cut down my 30 min waits dramatically with my lower toons by having a 1 high level come in and plow with us.

    Your not always alone in cutscenes, there might not be players but there is for the later storyline tasks, where everyone is included. Allowing you to always have interaction with others, even tho you are doing duty's , job quests or dungeons.
    (0)

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