
OMG thank you, somebody that agrees, if you can feel the flow of the battle and know what is gonna happen, you can reduce your spell speed times to 0 as you will heal exactly when the person takes damage.
The cracks in the pavement, match the cracks in their weathered skin.

While this applies to most situations, that's not what Benediction is for. It's an "oh shit" button. What happens if you're too busy running from mechanics, or end up out of range from your target because you had to dodge something, and are unable to heal for a few seconds? What if you die, and get ressed just as the other healer goes down, with the tank at 400/6000 hp? Time to cast a Cure 2 in 2 seconds? Nope, not happening *Benediction* "Tank recovered 6000 HP. Tank took 700 dmg. Tank dies" Things like this can not always be anticipated. It's frustrating as hell. In an ideal party that knows what they're doing, Benediction won't even be needed (Except for maybe Titan's mountain buster), it's designed to be the emergency skill when things go wrong.
Bump.
Died to a Benediction fail again. So sick of this

Teach me your ways so I know next time that a double crit on a Dreadnaught is incoming while I have to dodge a knight on my butt![]()
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