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  1. #1
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    If I may continue to use a reference:

    What if we never had to leave the city walls in 11?

    What if this was all we knew?

    http://seahorror.com/sample.jpg

    I wholeheartedly support multiple areas with similar range, similar stages of progression. But right now, we have none. No progression. Adventure.

    What's the right thing to do in this situation?
    (7)

  2. #2
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    Quote Originally Posted by Siobu View Post
    If I may continue to use a reference:

    What if we never had to leave the city walls in 11?

    What if this was all we knew?

    http://seahorror.com/sample.jpg

    I wholeheartedly support multiple areas with similar range, similar stages of progression. But right now, we have none. No progression. Adventure.

    What's the right thing to do in this situation?
    I firmly believe they need to optimize each area. Even if we get shot down on minor cosmetic changes, I feel SE needs to make Traveling from point A to point B to point C a dangerous and exciting experience. It needs to have a progression path like San d'Oria to Ronfaure to Ghelsba to La Theine to Valkurm Dunes to Jeuno/Qufim Island.

    I want to have to backtrack and circle around Goblins, Orcs and Tremor Rams. I want to have to set my HP at a point in the zone, get aggro and die and have to make the trip all over again - because in the end its twice as rewarding and it makes you feel awesome. I want to have to walk blindly and not let a minimap + autorun guide me through all of my travels.

    I want a real adventure.
    (11)

  3. #3
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    Quote Originally Posted by Richard View Post
    I firmly believe they need to optimize each area. Even if we get shot down on minor cosmetic changes, I feel SE needs to make Traveling from point A to point B to point C a dangerous and exciting experience. It needs to have a progression path like San d'Oria to Ronfaure to Ghelsba to La Theine to Valkurm Dunes to Jeuno/Qufim Island.

    I want to have to backtrack and circle around Goblins, Orcs and Tremor Rams. I want to have to set my HP at a point in the zone, get aggro and die and have to make the trip all over again - because in the end its twice as rewarding and it makes you feel awesome. I want to have to walk blindly and not let a minimap + autorun guide me through all of my travels.

    I want a real adventure.
    That doesn't make sense though this games main premise was to make it accessible to all audiences, if they made the game more adventures and better then there would be so much QQ.

    In SE's attempt to make their game accessible to all and a pick-up put-down type of game they missed the little things that made FFXI so rewarding, epic, and fun.
    (3)

  4. #4
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    Quote Originally Posted by Bled View Post
    That doesn't make sense though this games main premise was to make it accessible to all audiences, if they made the game more adventures and better then there would be so much QQ.

    In SE's attempt to make their game accessible to all and a pick-up put-down type of game they missed the little things that made FFXI so rewarding, epic, and fun.
    XI's unique adventures were not part of the problem that made the game not casual friendly though. The party system, the endgame and the grind is what turned the casuals away. Just because it's easier to level in this game, and the content is watered down doesn't mean that casuals can't have a dangerous and vibrant world to live in. Anyone who would QQ over any of this:

    I want to have to backtrack and circle around Goblins, Orcs and Tremor Rams. I want to have to set my HP at a point in the zone, get aggro and die and have to make the trip all over again - because in the end its twice as rewarding and it makes you feel awesome. I want to have to walk blindly and not let a minimap + autorun guide me through all of my travels.
    needs to be playing 3DS and Wii kids games. SE has already hurt this game immeasurably trying to cater to the casual audience and it need to change.
    (8)

  5. #5
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    Quote Originally Posted by Richard View Post
    XI's unique adventures were not part of the problem that made the game not casual friendly though. The party system, the endgame and the grind is what turned the casuals away. Just because it's easier to level in this game, and the content is watered down doesn't mean that casuals can't have a dangerous and vibrant world to live in. Anyone who would QQ over any of this:



    needs to be playing 3DS and Wii kids games. SE has already hurt this game immeasurably trying to cater to the casual audience and it need to change.
    what would piss a person off more?

    1. an endless party grind.

    2. not being able to get to the endless party grind.

    I knew a few people who quit XI because they had no clue how to get to Valkrum. Notice in my post now and before i never mentioned casual players not once, not to sure why you thought i did. The people i was referring to are the people who have never played an MMO before or the mainstream people who want a copy paste of WoW.
    (0)
    Last edited by Bled; 06-10-2011 at 03:05 PM.

  6. #6
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    I knew a few people who quit XI because they had no clue how to get to Valkrum. Notice in my post now and before i never mentioned casual players not once, not to sure why you thought i did. The people i was referring to are the people who have never played an MMO before or the mainstream people who want a copy paste of WoW.
    Most hilarious thing I've ever read. /10char
    (3)

  7. #7
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    Quote Originally Posted by Richard View Post
    Most hilarious thing I've ever read. /10char
    Np Richard, glad i could entertain you.
    (0)