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  1. #251
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Siobu View Post
    Forced to leave. To progress.
    That is a forbidden phrase for MMO's, my way or the highway most will choose the highway.

    Its is the same as me telling you accept Gridania the way it is and be happy.. Are you happy?.. Be Happier! HAPPIER!
    (0)

  2. #252
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Joeking View Post
    That is a forbidden phrase for MMO's, my way or the highway most will choose the highway.

    Its is the same as me telling you accept Gridania the way it is and be happy.. Are you happy?.. Be Happier! HAPPIER!
    You left out Sio's entire sentence: "We should be encouraged to leave. Forced to leave. To progress. "

    Every MMO encourages people to leave and if the Player WANTS to progress in the game they will be or SHOULD be forced to leave and head onto bigger or better things. You are never forced into doing anything you don't want to do but if you want to complete y and z, you have to complete x first.
    (8)

  3. #253
    Player

    Join Date
    Jun 2011
    Posts
    89
    If I may continue to use a reference:

    What if we never had to leave the city walls in 11?

    What if this was all we knew?

    http://seahorror.com/sample.jpg

    I wholeheartedly support multiple areas with similar range, similar stages of progression. But right now, we have none. No progression. Adventure.

    What's the right thing to do in this situation?
    (7)

  4. #254
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Siobu View Post
    If I may continue to use a reference:

    What if we never had to leave the city walls in 11?

    What if this was all we knew?

    http://seahorror.com/sample.jpg

    I wholeheartedly support multiple areas with similar range, similar stages of progression. But right now, we have none. No progression. Adventure.

    What's the right thing to do in this situation?
    I firmly believe they need to optimize each area. Even if we get shot down on minor cosmetic changes, I feel SE needs to make Traveling from point A to point B to point C a dangerous and exciting experience. It needs to have a progression path like San d'Oria to Ronfaure to Ghelsba to La Theine to Valkurm Dunes to Jeuno/Qufim Island.

    I want to have to backtrack and circle around Goblins, Orcs and Tremor Rams. I want to have to set my HP at a point in the zone, get aggro and die and have to make the trip all over again - because in the end its twice as rewarding and it makes you feel awesome. I want to have to walk blindly and not let a minimap + autorun guide me through all of my travels.

    I want a real adventure.
    (11)

  5. #255
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Richard View Post
    I firmly believe they need to optimize each area. Even if we get shot down on minor cosmetic changes, I feel SE needs to make Traveling from point A to point B to point C a dangerous and exciting experience. It needs to have a progression path like San d'Oria to Ronfaure to Ghelsba to La Theine to Valkurm Dunes to Jeuno/Qufim Island.

    I want to have to backtrack and circle around Goblins, Orcs and Tremor Rams. I want to have to set my HP at a point in the zone, get aggro and die and have to make the trip all over again - because in the end its twice as rewarding and it makes you feel awesome. I want to have to walk blindly and not let a minimap + autorun guide me through all of my travels.

    I want a real adventure.
    That doesn't make sense though this games main premise was to make it accessible to all audiences, if they made the game more adventures and better then there would be so much QQ.

    In SE's attempt to make their game accessible to all and a pick-up put-down type of game they missed the little things that made FFXI so rewarding, epic, and fun.
    (3)

  6. #256
    Player
    Join Date
    Mar 2011
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    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Bled View Post
    That doesn't make sense though this games main premise was to make it accessible to all audiences, if they made the game more adventures and better then there would be so much QQ.

    In SE's attempt to make their game accessible to all and a pick-up put-down type of game they missed the little things that made FFXI so rewarding, epic, and fun.
    XI's unique adventures were not part of the problem that made the game not casual friendly though. The party system, the endgame and the grind is what turned the casuals away. Just because it's easier to level in this game, and the content is watered down doesn't mean that casuals can't have a dangerous and vibrant world to live in. Anyone who would QQ over any of this:

    I want to have to backtrack and circle around Goblins, Orcs and Tremor Rams. I want to have to set my HP at a point in the zone, get aggro and die and have to make the trip all over again - because in the end its twice as rewarding and it makes you feel awesome. I want to have to walk blindly and not let a minimap + autorun guide me through all of my travels.
    needs to be playing 3DS and Wii kids games. SE has already hurt this game immeasurably trying to cater to the casual audience and it need to change.
    (8)

  7. #257
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Richard View Post
    XI's unique adventures were not part of the problem that made the game not casual friendly though. The party system, the endgame and the grind is what turned the casuals away. Just because it's easier to level in this game, and the content is watered down doesn't mean that casuals can't have a dangerous and vibrant world to live in. Anyone who would QQ over any of this:



    needs to be playing 3DS and Wii kids games. SE has already hurt this game immeasurably trying to cater to the casual audience and it need to change.
    what would piss a person off more?

    1. an endless party grind.

    2. not being able to get to the endless party grind.

    I knew a few people who quit XI because they had no clue how to get to Valkrum. Notice in my post now and before i never mentioned casual players not once, not to sure why you thought i did. The people i was referring to are the people who have never played an MMO before or the mainstream people who want a copy paste of WoW.
    (0)
    Last edited by Bled; 06-10-2011 at 03:05 PM.

  8. #258
    Player
    Join Date
    Mar 2011
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    Mithra Mog-house Interloper
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    467
    I knew a few people who quit XI because they had no clue how to get to Valkrum. Notice in my post now and before i never mentioned casual players not once, not to sure why you thought i did. The people i was referring to are the people who have never played an MMO before or the mainstream people who want a copy paste of WoW.
    Most hilarious thing I've ever read. /10char
    (3)

  9. #259
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Richard View Post
    Most hilarious thing I've ever read. /10char
    Np Richard, glad i could entertain you.
    (0)

  10. #260
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    The more and more I think about this, the more I understand where they were originally going with it. But the final design ultimately fell short. To be honest, I think they ran out of time and ended up doing nothing but copy/paste so that the game would be playable and they would (hopefully) address it later.

    It has been said before in this thread, but to reiterate, this is how the world is set up:

    Zone
    The Black Shroud

    Subzones
    Gridania
    Central Shroud
    North Shroud
    South Shroud
    East Shroud
    West Shroud

    La Noscea, Thanalan, and Coerthas are all set up the same way. The only zone that is not broken up into subzones is Mor Dhona.

    When you take other MMOs, like FFXI or WoW, and compare the world, one zone in FFXIV is the size of a continent or region in other MMOs. One subzone in FFXIV is the size of a zone in other games.

    The Black Shroud (FFXIV) = Quon (FFXI) = Kalimdor (WoW)
    Central Shroud (FFXIV) = Ronfaure (FFXI) = Ashenvale (WoW)

    (Sort of a crude example, but hopefully you get the picture).

    The major difference here, is that (with the exception of the cities, of course) the subzones in FFXIV all look alike, have the same music, they don't have unique names, and they don't have clearcut paths of progression.

    I spent most of my time leveling in World of Warcraft in Kalimdor. If I had to look at the same scenery, listen to the same music, and fight the same monsters the entire time, it would have been beyond boring. It would have been maddening. There is no sense of adventure in that.
    (13)
    Last edited by Rowyne; 06-10-2011 at 03:18 PM.

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