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  1. #1
    Player
    Draco's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Morgan Hirostar
    World
    Coeurl
    Main Class
    Black Mage Lv 55

    The "Saving the Economy" Super Thread! (ideas to save economy)

    I keep on seeing many ideas posted here and there on the forums to save the economy, however, they keep on getting buried and no one really has the opportunity to really discuss them. This thread can serve as an ongoing forum for players to give ideas on ways to save the economy. I myself have a great idea involving materia changes along with loot drops from dungeons, but I will post that on a response, to keep the OP clean.
    (0)

  2. #2
    Player
    Draco's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Morgan Hirostar
    World
    Coeurl
    Main Class
    Black Mage Lv 55
    Here are some helpful links to other threads that I have seen about the economy. I will edit as I find more:

    http://forum.square-enix.com/ffxiv/t...ng-the-Economy

    http://forum.square-enix.com/ffxiv/t...in-any-P2P-MMO
    (1)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    1) Lower cost on Housing so player will start spending again
    2) Revamp the Materia system
    3) 2.2 ( Vanity Slots )
    4) Give a reason for players to repair their gear through crafter
    (7)

  4. #4
    Player
    Draco's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Morgan Hirostar
    World
    Coeurl
    Main Class
    Black Mage Lv 55

    Materia & Dungeon Loot Changes

    I have a great idea to help give the economy a super jump start. I will begin by stating that no one seems to use Materia for any pre LvL 50 gear. I believe that the main reason for this is because it not a simple process to attach materia to gear if you are not a crafter. The only other reason could be the cost, however, low lvl materia is super inexpensive and easy to obtain. I also notice that there is absolutely no market for pre lvl 50 gear in the Auction House, because it is so easily attainable through dungeons. There is also so much materia available in the AH, because the majority of gear attained through dungeons is convertable. This leads to the economy being flooded with materia with noone to buy it.

    My plan is simple:

    #1 Make materia melding & attatching a passive skill learned as soon as a player reaches level 10. This way, everyone will all of a sudden be using materia on gear, because it is so easy to do.

    #2 Reduce the stats on pre LvL 50 dungeon gear & Make ALL GEAR received through Dungeons & Vendors NON CONVERTIBLE & UNIQUE. This will make it so the only way to obtain materia will be to purchase crafted gear from the AH & convert it to create materia.

    These 2 extremely simple changes will make for an instantly invigorated economy & vibrant AH Market. Not to mention crafters that actually can make money through crafting, and gatherers that can finally make money by selling materials to crafters. The only negative would be taking something away from crafters in the way of materia melding, however, I believe strongly that what they will be gaining will be so much greater.
    (3)

  5. #5
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Draco View Post
    #1 Make materia melding & attatching a passive skill learned as soon as a player reaches level 10. This way, everyone will all of a sudden be using materia on gear, because it is so easy to do.
    Point 2 I completely disagree with, but this one I can get fully behind. Personally, I've never once bothered with Materia at all. Why? Honestly, I haven't even a clue how. Nothing in the game really explains it to you and you have to level a crafter to do it. It's just not a very open and accommodating system. I would happily make use of it though if it were made more accessible.
    (1)

  6. #6
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    -Most importantly, crafted gear needs to be made desirable. If people don't see value in it they will not buy it.
    -Next, force people to rely on each other for trade. If everyone can gather the mats and make it for themselves who is left to buy it.
    -Balance the benefits with difficulty.
    (0)

  7. #7
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    1. Let the other people know who's the seller of the item.

    That way people can negotiate, and this will lessen the undercutting that's really insane atm.
    (0)

  8. #8
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Draco View Post
    I keep on seeing many ideas posted here and there on the forums to save the economy, however, they keep on getting buried and no one really has the opportunity to really discuss them. This thread can serve as an ongoing forum for players to give ideas on ways to save the economy. I myself have a great idea involving materia changes along with loot drops from dungeons, but I will post that on a response, to keep the OP clean.
    Suggestion: Make materia craftable. This would single-handedly save the economy.
    (0)

  9. #9
    Player
    Draco's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Morgan Hirostar
    World
    Coeurl
    Main Class
    Black Mage Lv 55
    Quote Originally Posted by Rhysati View Post
    Point 2 I completely disagree with, but this one I can get fully behind. Personally, I've never once bothered with Materia at all. Why? Honestly, I haven't even a clue how. Nothing in the game really explains it to you and you have to level a crafter to do it. It's just not a very open and accommodating system. I would happily make use of it though if it were made more accessible.
    Both point 1 & 2 kind of go hand in hand because if you forget about point 2, then people will be able to attach their own materia, but people still wont use it because dungeon loot is just too readily available. Something has to happen in the game to legitimize the crafter.
    (0)

  10. #10
    Player
    Draco's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Morgan Hirostar
    World
    Coeurl
    Main Class
    Black Mage Lv 55
    Quote Originally Posted by Xayoc View Post
    Suggestion: Make materia craftable. This would single-handedly save the economy.
    how will this save the economy?
    (0)

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