Results 1 to 10 of 43

Hybrid View

  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ApolloGenX View Post
    Perhaps, but consider that there are so few stats- that is part of the issue, imo. For example, at release EQ had elemental resists as well as stats for mana regen, health regen effects, etc. You might have a resist set for Naggy... or a gear set for mana regen.
    Honestly, there needs to be a happy medium. I have zero interest in dealing with dozens of extremely situational stats and spending stupid amounts of time to build a set of gear for one particular fight, only to have to turn around and do it again for a different fight, and another, and so on. There is such a thing as too much.

    I liked the balance in stat variety in Cata and early MoP in WoW. The stats weren't so overly specialized as to be useless outside of a single fight (good riddance, resist gear), but generally there were two or so secondary stats that one had to balance, aim for a particular threshold for one stat before you could start stacking another, and so on. Juggling it all could be a mathematical challenge, but it was fun, and it was done without the absurd "I have this set of gear for this fight, and this set of gear for this other fight, etc" nonsense.
    (0)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naunet View Post
    Honestly, there needs to be a happy medium. I have zero interest in dealing with dozens of extremely situational stats
    Just saying: There was almost nothing situational about enhancing the abilities you used and continually use a lot lol. For example Jump, Cure/Holy, Flare, Songs etc are used almost all the time
    (0)