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Thread: Benediction Lag

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  1. #1
    Player

    Join Date
    Aug 2013
    Posts
    266
    every skill is based on hte animation not the cast time. every instant cast skill has almost a 1 second animation on it hense why you cant pop all the cooldowns at once. It was an aethstetic choice by the developers.
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  2. #2
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mailstrum View Post
    every skill is based on hte animation not the cast time. every instant cast skill has almost a 1 second animation on it hense why you cant pop all the cooldowns at once. It was an aethstetic choice by the developers.
    I realize that, but my question is why some of the skill (i.e. the combat log readout and cooldown) are processed before the actual application of healing to the target as per the screenshot. This is what led me to believe there was a bug or unintended lag in the way Benediction or other instant cast spells were processed. If this is merely an aesthetic choice as you say, the combat log update and the application of the heal shouldn't be processed at different times. The spell effect should be processed first, THEN the combat log should be updated and the cooldown charged accordingly - not vice versa. It is either a bug or incredibly poor design choice to process the actual spell effect last because it wastes an important cooldown...
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  3. #3
    Player
    Raydeus's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    91
    Character
    Raydeus Chris'tin
    World
    Atomos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shake0615 View Post
    incredibly poor design choice
    Long story short: This ^
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