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  1. #5
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kenji1134 View Post
    Here is the data set I have been building and working with so far:
    I don't understand your data.

    BLM 8 272 202 0.502409091 0.358863636

    According to what you posted, the .5 column is your "potency-redacted" damage multiplier. The .359 column has the 30% BLM trait removed. However, 0.50241 / 1.3 = 0.3865.

    What is the original data for the average damage for those values?

    My formula has the result, for that particular line of data, of an expected 104.1 average damage for Blizzard 3 (high potency repeatable attack), with a damage range of [98.9 .. 109.3].


    In any case, I'm not a fan of using average values of a population for precise measurements (and then fitting an equation into the measurements).

    My method for data collection:

    1. Parsed a spammy high potency attack until the maximum value divided by minimum was 1.105-ish. Generally speaking, damage values have a range of 0.95x - 1.05x from RNG. 1.05/.95 = 1.1053. Once that range is achieved, you know you have "good" data.

    I included crits, but divided them by 1.5. They were irrelevant for the most part, but they resulted in a new min or max once every 10 data sets or so.

    2. Averaged the minimum and maximum. This average should be closer to "real" than the average of the total population of data.


    Quote Originally Posted by Kenji1134 View Post
    There are 2 potency formulas. One for all Casters and a different one for all Melee.
    Sho me ur dmg numberz. The averages are fine, too. I simply can't use your column 5/6 values because I don't know how you calculated those.
    (2)
    Last edited by EasymodeX; 12-31-2013 at 01:54 AM.