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  1. #28
    Player
    Will01's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Vanny Schmeler
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Despite View Post
    This is bad advice. We should not be altering our gameplay to make up for terrible latency/game design. I /facepalm every time I see someone say that you need to memorize the fights and start moving BEFORE the AOE goes off. We shouldn't even need the red circles on the ground. As the monster raises his hammer way up in the air and emotes IT'S HAMMER TIME you know that you need to get away before the hammer hits the ground. In this stupid version of said events he would raise his hammer up and a circle would appear on the ground. I have to move out of the circle asap THEN he starts his swing and the hammer comes down. I could have moved out of the circle and then back into the aoe area when the hammer hits and yet I take no damage. What kind of idiot came up with this nonsense? Seriously. It's some of the worst game design I've ever seen.
    Clearly you dislike the game design.


    I like it as it is, I like moving in advance of time and learning an encounter.

    I can't see SE changing direction on this, so if it really is game breaking for you, you may need to play something else. Adapt or do something else is really all I can suggest.

    Complaining about it, as people have been since release, is not changing things.
    (0)
    Last edited by Will01; 12-30-2013 at 09:03 PM. Reason: Char limit :@

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