After a fisherman pulls in a fish, he performs a motion of shaking the rod again, so I feel very uneasy whenever I finish fishing. Is there any possibility of fixing this?
We'll take it into consideration.

When you run out of bait while fishing, the process of having to stop fishing and put on the bait again seems tedious. Are there any plans of fixing this?
We'll take it into consideration.

When catching a big fish, there is a reeling in action, but does this have any special meaning? Nothing happens after the motion, so is this just for visual effects?
This is part of the visual effects.

In previous seasonal events, main quests and leves it was necessary to battle while travelling to the targeted destination. Are gatherers being considered in planning for future developments?
We're thinking of a specific design for gatherers' ability to avoid monsters.

Fighting jobs and crafter jobs have abilities and weapon skills they can learn at Rank 50, but gatherers do not have anything. Please add special abilities that gatherers can learn at Rank 50 to increase motivation for ranking up to 50.
We'll look into it.

I am experiencing problems with mobs taking my rare items during gathering.
We are planning on making adjustments to items obtained from monster drops and gathering along with the fix to crafting recipes.

I don't feel any difference in fishing between regular hits and strong hits. What differences are there?
It will be easier to catch fish, but there will be no affect on the Approach phase.

Are there any plans to implement any other strategies for the automatic fishing tool other than the fishing limit?
We are looking into it.

Even though feathers have low value as an item, they are rare and difficult to obtain. Did the developers do this intentionally?
We'll take it into consideration.

Could you create a bag just for gathering?
We'll take it into consideration.

I would like Gulleye to be returned to the previous compatibility. Why was it separated?
This was done to avoid any confusion that may occur when gathering locations of different grades are present in the same area.