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  1. #31
    Player
    Letzt's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Letzt Flamberge
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Sir Gazuntai,

    I said that crafted gear + materia = dropped gear , NOT crafted gear + materia > dropped gear , unless you choose to disregard it , thats your choice.

    Never played wow(can't hate something I haven't played , more precisely one I haven't experienced) but have played FFXI , Star wars galaxies , Lineage 2 , Aion and Guild wars 2. Never played one of those crafting games people mention here and there , as you say the visuals are what it gives us some sense of indentity inside the game , need more options but combat effective ones , you feel better going into battle with your flying colors not the AFs.

    And I seriously don't want crafters > everyone else , that's not fun at all.

    And if you experience life the way I did you WILL come to realize that in life there are no absolutes , no need for anyone else to tell you anything at that point. E.g. stuff you thought for solid but weren't , friendships you thought for unyielding but they weren't , stuff around you constantly change like the colors of a kelaidoscope. Nothing stays as it is , nothing stays absolute but only I would guess our nature and what would you expect from humans.

    Thanks. I think we should garner as much attention as we can in this matter , Tanaka gave crafts their own place in game and Yoshida choose to keep them , time to resolve this before this game moves unto its's next expansion pack.
    (1)
    Last edited by Letzt; 12-28-2013 at 10:05 PM.

  2. #32
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The issue with crafting right now is partly due to the materia and HQ system and how iLvL doesn't necessarily reflect the proper power of the said armor in question. I think their needs to be two iLvL values on armor and weapons that have materia slots: one that is for without materia and one that is with materia. That way buyers can more easily see the value in getting, for example, heavy darksteel armor. They also really need to treat crafting as it's own game and not just a mini-game. It's like they fixed the old FFXIV issues with adventuring, but neglected to do anything for crafts except make them easy to ignore. Why is it that the armorers guild, which is supposed to be involved in ship building, have no quests taking the crafter to the ship yards to help fix up boats or build ships? We're going to see the crafting mini-gaming all the time during normal crafting: Let us get a break from it and do something else that makes it feel like we have a place in the world!

    I'd say more on crafting, but I think everyone already realizes we need recipes that have an iLvL of 80+. At the very least let crafters create materia sockets on gear until new recipes and armor models can be implemented.
    (3)

  3. #33
    Player
    mayonnegg's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Mayonn Egg
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    I am selling more level 70 items than I ever did due to the low cost of materials and thus low prices. The weapons especially are flying off the shelves, despite the doom-mongering when people said "oh you can now get weapons from the EX primals, literally no point to crafted weapons now". Crafting is stronger than it has ever been for me.
    (0)

  4. #34
    Player
    TohruHonda's Avatar
    Join Date
    Jun 2012
    Posts
    380
    Character
    Please Relax
    World
    Balmung
    Main Class
    Fisher Lv 60
    The rewards for the Luminary completion and level 50 quests are also a joke being that they are the same who was the bright mind behind that?
    Luminary tools are from the old version, pre ARR. If they made the new quest 50 tools better than Luminary tools, veteran players would be annoyed (I know I'd be). If they made the quest 50 tools worse than Luminarys, people would say "why do I have to grind thousands of items for an achievement for the best tools?"
    (0)

  5. #35
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by mayonnegg View Post
    I am selling more level 70 items than I ever did due to the low cost of materials and thus low prices. The weapons especially are flying off the shelves, despite the doom-mongering when people said "oh you can now get weapons from the EX primals, literally no point to crafted weapons now". Crafting is stronger than it has ever been for me.
    An FC member got me to make him a weapon for his Lancer.

    He wasn't planning to use it. A quest for a real weapon required the crafted one with some mismatched Materia melded to it. But I suppose in the end, as long as we get to make stuff for whatever reason, that's the point. Kinda sad but m'eh.
    (0)

  6. #36
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    From what I understand, they increased the exp for gathering, so there wouldn't be so much materials on the market board. Then they decide to give out a bunch of materials, including hq materials, in treasure hunts. This doesn't help lower the supply, since I'm sure a great many of the people doing hunts won't need the materials, and will be putting those materials for sale on the market. Personally, I think the treasure hunt loot should be limited to non crafted armor, and materials exclusive to treasure hunts. Giving out crafted materials like candy isn't exactly keeping the supply in check.
    (0)

  7. #37
    Player
    Atanos's Avatar
    Join Date
    Dec 2013
    Posts
    15
    Character
    Atanos Yoji
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Hi everybody !!

    I think that the problem is the stuff lvl 90 with mytho stones .

    I m agree that the best stuff must be win when fighting Boss ( i mean BIG boss in difficult raid )

    But the problem is if you farm 15 times per week the dongeon WP ( wp = ilvl 48 ) . after 6 or 7 week you are full stuff lvl 90 .
    It can t be good like this .

    For me the way to give importance to craft et end game stuff is . For doing high level raid and to have a chance to loot stuff lvl 90 you need have the crafted gear . so crafted gead is necessary to go to raid .

    And why don t have somme stuff crafted wif resist fire or ice etc .. for one boss that we are obliged to have this kind of stuff .

    Tell me what you think about my opinion

    regards
    (1)

  8. #38
    Player
    statikcat's Avatar
    Join Date
    Dec 2013
    Location
    DC
    Posts
    20
    Character
    Nier Weiss
    World
    Malboro
    Main Class
    Gladiator Lv 50
    I don't understand what the point of crafting gear being equal to end game gear.. or even really close. What is the point of gear like that if you don't want to run end game dungeons? Maybe accessories or something as a boost only?
    (0)

  9. #39
    Player
    Shyen's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    31
    Character
    Shyen Vairemont
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    from what i understand, Yoshida and the dev. team played other MMOs while developing 2.0 to get a feel for what the environment/market was. if they looked closely they would have found ways to put crafters to use other than simply make leather and rings and cloth over and over and over again.


    GW2, as lightweight an MMO as it was, had this very cute feature, called World versus World, in which huge amounts of players battled each others cross-server to capture and hold fortresses. a big part of holding the fortesses consisted in rebuilding and defending the structure. WvsW had a full fledged armor/weapon system, like pvp, but rookies could and would contribute by escorting supply carts to the fortesses or carry small quantity of supplies themselves to, yes, REBUILD THE WALLS. that done, someone with specific blueprints would drop defenses (catapults, cauldrons for hot tar, trebuchets) atop the walls, and again, the whole faction would contribute to build the defenses by carrying materials. Or repairing them during an attack.

    SE just implemented the FC housing. it would have opened a whole new sector for gatherers and crafters if they allowed the players to actually build the house by gathering materials or actively crafting parts, rather than spending gil for prefab sections of walls. Not a matter of more profit. Just a matter of more game options... One of the levequests in Coerthas asks miners to collect building bricks made out of snow, so it's not that far off.

    Revenant's Toll is being rebuilt along the storyline development, it seems. Using GW2 again as example, there was a system to donate to the main city for the reconsruction. you would turn in specific items in exchange for tokens that worked like lottery ticket for random in-game items and collectibles. The higher the value of the item traded in, the better tier for the token (thus chance at better prices). At a certain point a nice fountain was implemented in the main square as a symbol of the reconstruction effort. Worked very similarly to the FFXIV 'expert delivery' supply missions from the GCs, and I recall crafted items used to sell quite fast for that very reason.
    It is just a thought, but it would be great to add some form of contribution/reward system for Revenant's toll, too... or is the rconstruction work sponsored by Rowena's with all the tokens we bring in?
    (2)
    don't end up like Avere. Cherish your healers!

  10. #40
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Shyen View Post
    .
    I just want to clarify some things for people who haven't played GW2. Players never actually build - in the literal sense - any of the towers or keeps. The way it works is you pay some amount of gold for an upgrade at a NPC, who then automatically does the building as long as the tower or keep has supplies. For actual building, players can repair damaged walls if they are holding supplies, or they can drop blueprints, which creates a construction site that people then have to ferry supplies to to finish. That's about it. GW2 doesn't have an involved crafting system like ARR does so it's not exactly fair to say this, but the extent to which you "build" in GW2 is ferrying supplies back and forth between two points. Not particularly exciting (and yes, I was one of those people who did bother to run supplies and protect dolyaks).

    From what I've heard (as I didn't play 1.0), hamlets were a variation of this that involved crafters and gatherers. All SE needs to do is find a way to adopt that into ARR and we're good to go.
    (2)

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