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  1. #101
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Leraje View Post
    Please SMNs, where's your proof that you don't deserve a nerf when SE gathered the information through their own data and research.
    Personally I think you are just too annoyed to be "again" nerfed after the fiasco of losing "Thunder" from the THM. And again those adjustments are only made to balance the pvp.
    By the way not only the SMN/SCH gets some adjustments ^^
    Although I can imagine they will possibily nerf the MRD/WAR a little bit. Let us just wait for more information.
    Square information and research is coming from this fantasy world PvP where players are letting each other get off their rotation which doesn't happen in real pvp in actual pvp Summoner's and Black Mages will be dead in the 1st 10s of the Wolves Den my PvP record by the is too abysmal for Summoner's to be nerfed. Unless they make it so nothing interrupts casting Summoner's should not be nerfed we should be buffed in terms of damage really because we have low defense and can't take a hit.
    (0)
    Last edited by Akiza; 12-29-2013 at 11:00 AM.

  2. #102
    Player
    Quackley's Avatar
    Join Date
    Dec 2013
    Posts
    125
    Character
    Draggy Beet
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akiza View Post
    Not really if a Tank sits on a Summoner and stun and interrupt they'll be shut down considering one hit interrupts spells and it takes forever to cast our rotation unless PvP is like the trailer where everyone is letting each other attack each other in turns which never happens. Usually as a Summoner I get sleep by a Black Mage or White Mage and than everyone unleashes in all out attack and I'm dead before I get off a cast. Even if I cast Equilibrium I still get slaughtered by the entire party.
    You've got peels in the form of Blizzard 2/Tri-disaster, and Miasma 2 + Sprint is enough to get away from a melee.
    Go crossclass Surecast in addition to Equanimity.

    Summoners have it INCREDIBLY easy when it comes to damage interrupting.
    You've got a very large amount of instants.

    I'm sorry, but if you're struggling so much that you think summoners are near the bottom of the food chain, something is very wrong. :/
    (2)

  3. #103
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fyreus View Post
    Cover is bugged and cover+hallowed ground doesn't do what it should on paper.
    +

    Quote Originally Posted by Rainsworth View Post
    Cover and hallowed ground are not bugged. Are you playing with a team or solo queueing?
    +

    Quote Originally Posted by Rainsworth View Post
    GLD and MRD are only 2 tank classes in the game, 1 being more defensive and the other one being more offensive so yes you can compare them. Good paladins know when to use cover and spirits within (I'm speaking from a 3-4 man queueing point of view, not solo queueing). As for hallowed ground, it does work in pvp.
    +


    Quote Originally Posted by Warthain View Post
    Hallowed works against every skills being cast after hallowed is deployed, current dots and skills used during hallowed animation before the buff is counting will still go through and kill you in the process if your hp is low... i just dont know if after hallowed is deployed if any dots you have are still hitting you or if they get removed/do no damage.
    +

    Quote Originally Posted by Warthain View Post
    i think there are some paladins out there that never bothered reading cover skill description... it works like it says 100% of the time... if youre in the range the skill tells you to be from your target... and a good combos is cover on target and hallowed on self...so you dont take collateral damage from other classes while taking lets say all your healers damage...
    =

    http://www.youtube.com/watch?v=LcQNy...ature=youtu.be

    At my posting limit but here goes:

    Quote Originally Posted by Rainsworth View Post
    Your video shows that cover DOES work as long as your bunnyhopping lalafell partner doesn't move out of range. As for the cover + hallowed ground combo, I guess it doesn't work. However, that doesn't mean that Hallowed ground is broken.
    There are a few bugs that's shown:
    1) Cover+Hallowed ground doesn't work
    2) Cover breaks HG (even after cover is up HG is still taking damage from hits it normally negates)
    3) Cover is now an area effect for 1 person while the previous version was only 1 target behind you
    4) In another video i forgot to record i'm pretty sure it covered damage from an opposing team as i ran by

    I've encountered other strange things that happen when using 1 or 2 of those abilities but i no longer play pld/pve so i won't be posting much of it.
    (1)
    Last edited by Fyreus; 12-29-2013 at 11:44 AM.

  4. #104
    Player
    Regis's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Regis Trahein
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    In the end everyone thinks their class is the weakest because we all know the weaknesses of our own classes and none other. In my opinion if you want to nerf pet classes just weaken the healing debuff of disease. That will make healers really hard to kill but that will be next month's complaint. At least people can move on from their SMN nightmares and I can be ignored even more and continue to do the highest damage on my team. If you want to play instead of whine hook up with Xen Of Onslaught on Sargatanas.
    (0)

  5. #105
    Player
    Regis's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Regis Trahein
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aleisterz View Post
    Says the summoner who probably does exactly what makes me say to remove the spell. You know cause bringing one to three players that can ress and push a duration of a fight to make it possible to get up to 5 resses totally fair in a arena style PvP, super fair.
    Pvp would be so boring without raises is why I said it. I dont care if the monk is the one with the raise instead of SMN someone needs it though.
    (0)

  6. #106
    Player
    Rainsworth's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Ambermoon Nightray
    World
    Behemoth
    Main Class
    Rogue Lv 60
    Your video shows that cover DOES work as long as your bunnyhopping lalafell partner doesn't move out of range. As for the cover + hallowed ground combo, I guess it doesn't work. However, that doesn't mean that Hallowed ground is broken.
    (1)
    Last edited by Rainsworth; 12-29-2013 at 11:35 AM.

  7. #107
    Player
    Cymoril's Avatar
    Join Date
    Nov 2013
    Location
    Indiana
    Posts
    44
    Character
    Cymoril Kinslayer
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    /sigh Nothing yet on something more interesting like a A/D Map, or BF style ticket map with all GCs fighting on one pvp map/zone or server even ?
    (0)
    Someday I will find a PvP oriented game that will be as much fun as Dark Age of Camelot was in its heyday.. <still looking>

  8. #108
    Player
    Farrell's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Corwynt Farrell
    World
    Leviathan
    Main Class
    Scholar Lv 70
    Only 8 classes in this game and ppl go around and around with buffs/nerfs anyways...
    (1)

  9. #109
    Player
    Rawkzor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    84
    Character
    Skye Stormsire
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alhanelem View Post
    I dont care what the "Combo Potency" is, I only care about the actual damage I get hit for. what I know is it seems to do a lot more damage than my fester with all dots (potency 300), or my pvp skills (potency 170).

    Its funny that you're even including rage of halone in that sentence... RoH never deals like 1500+ damage, in large part because PLD doesn't have access to as many damage boosting cooldowns.
    I included Rage of Halone, because people were comparing MRD to PLD for damage output. You are telling me that the potency doesn't matter, but the damage does. Then you tell me your DoTs have a higher potency than Butcher's Block. Would you like to see my screenshot of a Summoner's pet hitting me for over 1700 damage with a crit? I think you are playing the FOTM class, and want the crap to roll downhill onto the one class that can still beat you, because you can't win as a class that can deal three times the DPS of any other class.
    (0)

  10. #110
    Player
    BloodLines's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Abcdefghijk Elemeno
    World
    Excalibur
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by morpheus View Post
    "I would like to ask that until this issue is addressed, please try not to use the jump as an intentional dodge maneuver against melee attacks."
    Yeah I'm sure people will do just that sigh...

    Just disable jump in pvp for now. People are abusing the jumping bug pretty badly now.
    Sigh yea, I just faced you and your fc mates in a pvp match...
    You guys were canceling a lot of my attacks by jumping...
    Too bad it wasn't enough for you to win against us.

    Thanks for playing
    I'm sure Hyperion is proud of you!
    Make sure to uninstall!
    (2)
    Last edited by BloodLines; 12-29-2013 at 03:38 PM.

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