Given how you always disregard what anyone says anyway, while I'm not 'unsatisfied', I'll answer 2 questions:
2. I skip no content in MMOs - What some won't admit is that in XIV, you can go through most of the content fairly fast if you're not going at a slow pace or have only 2 hours a day to play. Just because you have more than 2 hours a day to play doesn't always mean you have "no life" or "rush", it simply means you have time to enjoy the content and after a couple of months since launch, realistically 3 years (even yoshi stated this in his last letter just a few days ago) you've done most if not all of the content, and leveling doesn't count as content.
3. MMO difficulty =/= Offline game difficulty and quite frankly, that's reaching - For one thing tiered difficulty in MMOs generally offer new routes, different bosses and different reward. Offline single player/Co-Op game difficulty selection tend to only increase monster stats, count, AI and sometimes loot. They're not comparable.
You feel the people who are unsatisfied aren't the target audience because they'll be the ones to actually speak up about the game in an unbiased manner. Think about it, the only time an MMO is specifically trying to keep people out of it (your logic presented) is when it's MMOs that are IP/Region locked - Otherwise MMOs are open to everyone and developers have to develop to try to keep either a happy medium or a large portion of their players happy - P2P based games wants everyone's money.
The target audience of this game is casual gamers, that much is true - However, if you stop and think..don't you realize that unless you are extremely casual in having only a few hours a week to play, there's absolutely no way to not be done with at least vanilla content unless you simply chose not to do the content..? It takes almost no time to get your first class to 50 which immediately opens up end-game, the rest is simply gear farming.



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