I don't know if i should call it the funny part, but meanwhile i see more melees abusing bunnyhop then other classes.
I don't know if i should call it the funny part, but meanwhile i see more melees abusing bunnyhop then other classes.
I just love how the devs only react like a flash when they see a "QQ-SMN iz OP!!" thread and they nerf them asap xD
Since it was just too hard to make a disease/miasma/bio/bind/blind resistance attribute it seems.
But as long as those things will stay in PvP I couldn't be happier - as long as they stay away from more "PvE because PvP"-nerfs it's totally cool (looking at Sustain, Virus and Thunder...).
Haven't been following the forums, but knew this was going to happen when I joined a four man group looking to PvP and waited about twenty minutes before dissolving the group as it wasn't happening - not an instance reservation problem, but just no pop, but many 'solo' queues I came up against where a definite three man stack with one other soul along for the ride. Yeah, yeah, everyone wants a challenge, to be the best - oh wait, an easy way, better bandwagon that as quick as we can.
That isn't to say it is the same on every server group, but on mine (Chaos) it has totally put me off participating as it is just a complete waste of time.
Exchange rates being lowered is nice for sure.
oh i knew casters like SMN were gonna get nerf. apparently if 2.1 is indicator of SE methods, if anybody scream "OMG NERFZ" SE will nerf whatever class that has too much QQ;however, i will say that i was surprised that the changes to casters classes will remain in pvp. this was my real issue along as pvp balance does cause pve imbalance, but since all changes will just be in pvp...GG.
also, im too im looking toward to all the 2.15 changes. i wonder what will be the new excuse when you still cant play and win competitively in pvp? maybe SE should need to nerf all your opponents keyboards and mices/controllers next...clearly it too OP. ;D
I don't care about PvP myself but why would they remove this, I mean it can be used an any dungeon so why should PvP be any different?
I hope that DRG/MNK becomes the next big thing so everyone will focus them first. They won't even be able to come and do damage because everyone will actually want to kill them. It will be glorious.
Name: Regis Trahein - Free Company: Xen of Onslaught - Now Recruiting at: www.xoohq.com
Fight against any above average SMN comp and come back saying the same, I dare you. It's just absurd when you can kill both SMN AND HEALER 4 times and still manage to lose because your healer just can't keep up anymore.
In short, apples and oranges.
That rez means an entirelly different thing both in PVP and PVE. Imagine if instead of fighting 1 raid boss as usual, you have to fight 2, split dps because if you leave one without enough preassure will keep healing the other, and after you kill one the one alive can rez the other instantly and do so again every minute.
Because in a well-balanced 4v4 match, just getting one person down is nothing to sneeze at, and the ability to negate that move in about 2 GCDs (with a WHM) or 3-4 (with a SCH) is really strong. On top of that, a group isn't limited to just 1 rez per party, since SMNs can also cast their own version of Raise, it makes taking out an enemy suddenly a much harder situation.
You sound a lil bit hurt about warranted smn nerfs, guess now you might actually have 2 be good
Last edited by Bushido; 12-29-2013 at 02:28 AM.
"I would like to ask that until this issue is addressed, please try not to use the jump as an intentional dodge maneuver against melee attacks."
I don't even do PvP but that's funny stuff right there.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.