RNG Mitigation.
RNG Mitigation.
You know... /geesh
I don't live in my parents basement. I do have a family, own my own house, work full time, although I don't have much of a social life, I'll have to admit that.
What does that have to do with the idea that the highest level content, i.e. fc housing at this point, should drop the highest level gear?
Is this notion so far out in left field that people can't understand it's general concept? It seems like a pretty simple idea.
I understand that rng sucks in coil. I understand that the 1 week lock out makes the rng problem even worse. Why pretend that you don't understand that the highest level content should drop the highest level gear?
The only thing I can possibly think of at this point is to allow for future development.You know... /geesh
I don't live in my parents basement. I do have a family, own my own house, work full time, although I don't have much of a social life, I'll have to admit that.
What does that have to do with the idea that the highest level content, i.e. fc housing at this point, should drop the highest level gear?
Is this notion so far out in left field that people can't understand it's general concept? It seems like a pretty simple idea.
I understand that rng sucks in coil. I understand that the 1 week lock out makes the rng problem even worse. Why pretend that you don't understand that the highest level content should drop the highest level gear?
Because, yeah, it's weird that you can get half BIS doing dungeon run spamming.
Why should it?
Why should function be the primary or only motivator to challenging the most difficult content?
"Because nobody will do it otherwise!" Doesn't seem to be a substantial argument. You mean to say that the content isn't enjoyable enough to sustain someone without the appealing to performance greed? The content's difficulty alone should draw those of like mind to the content you are seeking to best. Better yet, that some Myth tomes are BiS allows those who prefer to be better prepared before approaching the hardest content in the game to be able to do so.
I know I don't plan on tackling Coil until I'm setting on multiple myth pieces and my +1 Relic. But I will want to do Coil because I want to face a challenge, for the sake of the challenge.
There is absolutely no functional reason why the hardest challenge should provide the best loot, except to provide a method of function behind the bragging rights of individuals who have achieved it above others - as if their skill in execution was not satisfying enough to sate their pride.
So I call that behavior into question. No, I do not believe all BiS should only drop from the hardest bosses. Some should be obtainable for the casual audience in order to encourage them to challenge the content for the sake of challenge, and to entice them to complete their BiS set.
A carrot to chase is much more tempting to chase if you're allowed to nibble on it once in a while.
You're still going on about this Marzapan? Guess what, the highest level content DOES drop the highest level gear, in terms of weapons. The highest level weapons, only obtainable via completion of the Coil. That right there satisfies your whole complaint.
Oh yeah, I know you are upset and whining about the armor and accessories. But you really need to get over it. It's not changing, and thank goodness. There needs to be alternate ways to obtain comparable armor and accessories. That being said, There are some obvious benefits to being able to run Coil. Most jobs can only obtain two i90 rings by running coil in order to obtain that second i90 ring, well.. it was that way until they added the EX Primals in 2.1. Still, the EX Primals, along with Coil are some of the most challenging content in the game right now, so you shouldn't and likely don't have complaints about i90 accessories dropping from them.
You're personal lifestyle has nothing to do with anything, unless of course someone's personally attacking you and making presumptions about said personal life. I'm not, I don't care about that. It really doesn't matter, at all.
I understand how you feel, I really do. And I do believe the hardest content should drop the best items. Well, it does. Like I said, the weapons from Coil are the best in the game and only obtainable by completing all of the Coil. However, there needs to be other options for people who can't run that particular instance, to obtain comparatively similar gear. There shouldn't just be 1 way to obtain good armor and accessories. While it takes a bit longer to obtain a full set of Myth gear imo, unless of course you just have terrible luck with Coil drop rates, it is a welcomed alternative.
Not to mention that coil gear can be used, for the most part, my multiple Jobs whereas Myth gear is restricted to just 1 particular Job, with exceptions to the accessories.
@ Hyrist:
No, I do not believe all BiS should only drop from the hardest bosses. Some should be obtainable for the casual audience in order to encourage them to challenge the content for the sake of challenge, and to entice them to complete their BiS set.
I can agree with this.
@ Ecks007:
I only go on about it because I find it fun, and other people keep going on about it. Besides, I'm at work. If I were at home, I'd be playing!
I still think More difficult content should give better rewards for being more difficult.
But we'll see how this plays out in the future. It might jsut be this level of gearing that's weird.
I JUST BEAT TITAN IN LvL 1 GEAR said no legit player ever.
You do the content that gears you for your the next challenge. If you're skilled enough to get the best weapon in the game with wearing a snowman suit, I'd say you're the best player in the history of MMO's. But let's be frank, it isn't going to happen legitly. (using Titan as an example, I know relics aren't the best weapon in game atm)
Legend tells of a legendary warrior whose kung fu skills were the stuff of legend. He was so deadly, in fact, that his enemies would go blind from over-exposure to pure awesomeness!
This thread is all cool and all but honestly, when something with more complex content comes out that doesn't reward you for face-rolling through dungeons my 4 year old niece could clear with one arm, I'm out. A large reason that I play MMO's is a little for prestige, a little for hard content, and a lot for building friendships while doing crazy stuff in large groups. Nothing I have done in this game feels even remotely close to "epic" I'll tell you now that I used to log into MMO's for the content. In this game I only log in for my friends. When they leave (which is starting to happen, my regular coils group has already has to replace several people) I go with them. I play for the camaraderie. When every little thing you do with your group is slowly whittled away by poor RNG and the proverbial loot pinata that is MYTH...well I don't see how any hardcore gamer could play this for very long. That is what it is.
I think myth gear is fine. It does a pretty good job of making everything in the game "easier" on a weekly scale without directly nerfing an encounter. Twintania hasn't been changed since the first nerf, but she has certainly gotten easier as the weeks go by and people grab more myth gear/actually get an allagan upgrade.
Some people can't complete coil turns, and for them, certain items will never be available - hell, the best weapons aren't available except to people who complete turn 5. But every week coil gets "easier" so that even without being nerfed, more and more players are able to complete it. The better players were able to complete it sooner, but the content becomes more accessible over time. I think it's great that more people can experience the content. Coil was elite for the first month or two of 2.0 -- now it's a lot more common for people to PUG the turns. There's even PUG groups forming for T5 recently and some of them will even down it. That's awesome.
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