Remove PvP Resurrection
Remove PvP Resurrection
Would be nice if Yoshi gifted everyone a free skill reset since that's obviously the main consumable he will be adjusting.


Y'know.. you released the content knowing that jump would do this, if you didn't then you didn't test your pvp system -at all-. I'm quite certain that would not have been the case however, as the XIV devs swear up and down that they test each bit of content that makes it through to us, and so, i don't think you have any ground to stand when asking people "Don't jump in pvp". You were happy with how PvP was working upon the release of 2.1, deal with the consequences of your bad decision making until you fix this.However, because the estimation on the character’s position does not apply to character's that are jumping, this leads to melee attacks not being counted quite often. While we continue working on this issue, I would like to ask that until this issue is addressed, please try not to use the jump as an intentional dodge maneuver against melee attacks.
Just so people are aware, while i am a caster, i don't pvp. I tried it and disliked it; So i'm not attempting to argue for personal gain, but rather for SQE to actually start fully testing the content they're bringing out. PTR's do -WONDERS- for this, but they seem to refuse to do this for some reason.
Last edited by frostmagemari; 12-28-2013 at 12:39 PM.

Bayohne, Im trusting you to relay this to YoshiP for me. It's my only hope for this actually getting fixed.
The largest reason why 3 man queues are so popular for premades right now is because queue time for 4 man queue is way too long. Even though few groups are queued because the wait is long, the instance servers are always fully reserved, and we end up having to wait 10-20 minutes before it reserves one. In addition, weve tried queueing at the same time as other 4 man groups within our server, only to wait another 10-15minutes before it reserves a server and finds us a match.
Please add more instance servers to the 4 man premade queue, somy groupplayers wont have to seal club in the 3 man queue all day in order to advance in rank.
Dreadnought - Hyperion Free Company
http://dn.guildwork.com/
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