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  1. #1
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    To Loony, you know PVP gear is useless for PVE right? This thread isn't about PVE gear at all. Its a separate system than PVP
    (1)
    Last edited by Alzelia; 12-28-2013 at 03:31 AM.

  2. #2
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Alzelia View Post
    To Loony, you know PVP gear is useless for PVE right? This thread isn't about PVE gear at all. Its a separate system than PVP
    I'm not disagreeing with what you were saying about PVP and whatnot, more so mentioning that the "real living economy" will need to be created on the back of PVE gear. Sorry, perhaps just misunderstanding on my part. ^^;
    (1)

  3. #3
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Loony_BoB View Post
    I'm not disagreeing with what you were saying about PVP and whatnot, more so mentioning that the "real living economy" will need to be created on the back of PVE gear. Sorry, perhaps just misunderstanding on my part. ^^;
    I misunderstood your point too. I'm not sure what level I think that crafting and gathering should be implemented in PVE. I understand why Yoshi doesn't want end game best in slot PVE gear to be crafted. I think this system fits PVP better because there is much more incentive in PVP to be the "Best" while most players settle for "Good enough" for PVE.

    I think the biggest problem with the economy is the lack of gear/item sinks in the game. I think food should be more important. Also I think it would be cool if SE implemented a content similar to Hamlet in 1.0 that involved gear sinks. For those unfamiliar with 1.0 I'd like to see a system where crafter's arm NPCs with weapons and a munitions, while gatherers resupply their stockpile and tanks and healers protect the NPCs and crafter/gathered.
    (0)