you do realize if they put shield bash off the GCD the cooldown would be terrible... look at WAR off GCD stun oh don't you forget the 1,7 delay of it actually happening

you do realize if they put shield bash off the GCD the cooldown would be terrible... look at WAR off GCD stun oh don't you forget the 1,7 delay of it actually happening
Seeing how animation locks cause you to only get one non-GCD action off in between attacks anyway, removing it from the GCD won't change how often you can use it.
And if you were somehow able to use it more frequently than you can now, it would still be fully resisted in a matter of seconds. You'd never want to spam it even if you could.
I'd rather see it so that Shield Bash no longer interrupts building combos.
Last edited by Raymeo; 12-27-2013 at 08:33 AM.

I agree stuns/interrupts should be instant and off the GCD.. even if they have to have a CD at that point it's still way better than they are now.

So pretty much "I want to play a game with 0 decision making and trade-offs." Idk what boss just spanked you, but this is a terrible idea.


GLD/PLD already has a 6 second stun, the longest lasting stun that I'm aware of. Taking it off GCD and giving it a short cooldown like you probably want is a bit much, eh?
Leave it on the GCD.


Many MMOs have interrupts off GCD. Stuns are usually an extra thing for tanks to use during their rotations that makes things more fun and a bit more random. In FFXIV, tanks have to babysit stuns, sometimes pausing threat rotations to wait to use a stun. If the tank is particularly good at stunning, then the tank also has to deal with enemies building stun resistance. Instead of being fun, stuns in FFXIV are annoying.
Take stuns off GCD. Stuns should not disrupt threat combos or otherwise annoy the tank. That's not fun. Warriors and paladins should also have the same stun: instant, off GCD stun with 7-10s cooldown. (Also remove the disabling effect, turn the stun into an interrupt.) If FFXIV wants stun resistance, then design fights so that the dangerous interruptible attacks are spaced out far enough that good tanks can stun them all.


Paladins only press 1-2-3 as it is. God forbid they actually have to think about when to spend a GCD on stun or something.

QFTMany MMOs have interrupts off GCD. Stuns are usually an extra thing for tanks to use during their rotations that makes things more fun and a bit more random. In FFXIV, tanks have to babysit stuns, sometimes pausing threat rotations to wait to use a stun. If the tank is particularly good at stunning, then the tank also has to deal with enemies building stun resistance. Instead of being fun, stuns in FFXIV are annoying.
Take stuns off GCD. Stuns should not disrupt threat combos or otherwise annoy the tank. That's not fun. Warriors and paladins should also have the same stun: instant, off GCD stun with 7-10s cooldown. (Also remove the disabling effect, turn the stun into an interrupt.) If FFXIV wants stun resistance, then design fights so that the dangerous interruptible attacks are spaced out far enough that good tanks can stun them all.
Couldn't have said it better myself.


Working as intended. If people fail to remember predictable patterns then we fail as a generation of ADD gamers. I'm warrior. I have to keep three buffs up at the same time while holding threat and dealing burst damage. How do you think I feel knowing that if i mess up a stun I have to wait 20 secs for the next one?
You're gonna have to put some effort into your typing and spelling skills if you want to be taken seriously pal
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