Quote Originally Posted by Imapooonu View Post
I still can't wrap my head around your reasoning. I've seen you say this a couple times now, and one description you gave was very bland and uninformative. I'm not trying to be rude, but if someone could explain how this is relevant I would appreciate it.

Thanks in advance.
My Text got deleted cause i was afk for to long, so i just write the short variant.

There are many ways of running:
- You can simply run away, while everybody stabbing your back and you are not able to do something except run
- to skew away, is a viable method and you can do dmg, but you'll be slower than anyone who is chasing you
- ofc you can backpaddel, but you'll move like 30% movement speed and yeah, you'll die
- you can use the jumpturnaround method, like you want to keep a safe distance between you and your follower, except bards, they want to keep the max. distance between you and your follower, cause they have a melee malus and only do the half dmg in melee.
The Basic thing is, you dont lose movementspeed while jumping, so you take advantage of that and jump, turn around, use your instant skill/spell and turn back to land on the ground and run further away, thats not exactly 100% movement speed, but above 90%, thats the best kite method for years, cause you can keep safe distance AND do dmg while you run away.

I Hope you understand what im trying to say, i dont want to defend jump, they should fix this ASAP, but not everybody jumps to exploit.

greets