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  1. #51
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    If your position is that the crafted i70 gear isn't as good as the dungeon gear, which doesn't make sense since dropped gear is i60, or darklight, which makes more sense to compare it to, then you are wrong. The crafted gear is better than darklight if you meld it correctly.
    (2)

  2. #52
    Player
    Marzapan's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Marzapan Kat
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ryans View Post
    If your position is that the crafted i70 gear isn't as good as the dungeon gear, which doesn't make sense since dropped gear is i60, or darklight, which makes more sense to compare it to, then you are wrong. The crafted gear is better than darklight if you meld it correctly.
    That is not my postion. I understand that crafted i70 gear is/can be better than DL gear. It's the Myth gear I'm talking about.
    (0)

  3. #53
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    think of the casuals guys!

    the casuals!!

    guys!!!
    (1)

  4. #54
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    im still waiting on that myriad of logical reasons. i would at least be satisfied if one person even admitted its a little strange you obtain gear almost twice the level of the content being done. and for the people still screaming RNG.. thats why you should get coil tokens from coil.

    if this were ffxi, it would be like sky level gear being earned from castle oztroja.. or earning af1 and af2 from doing the exact same thing actually.. empyrean gear. just admit its weird and makes very little sense. fine, be happy its how it is, just be honest with yourselves and dont act like this is normal. and my "narrow" view is how its worked in every game in history, you tackle a dungeon slightly harder than the gear you have equipped and you get rewarded with stuff a little better.
    (3)
    Last edited by Hanabira; 12-27-2013 at 07:42 AM.

  5. #55
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    As of now Myth and Allagan is currently the highest ilevel gear but we will see how long that last once the higher level coils are released through major updates compared to myth tome gears being forever limited to ilevel 90 forever until the tier 3 Tomes are released.

    Since the myth gear now will always stay ilvl 90 but better and stronger coil gears will become released with more coil turns from major updates (with the next Coil turn arriving in 2.2 or 2.3), myth won't stay equal to Coil gears for long since Coil turns are being released as Major updates.

    Most likely once turn 6 and higher are released we will get the ilevel 95 or ilevel 100 gear from turn 6 and higher since turn 1 to 4 are the ilvl 90 armor pieces and turn 5 is the ilvl 95 weapons.
    (0)
    Last edited by EdwinLi; 12-27-2013 at 07:34 AM.

  6. #56
    Player
    Ranak's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    19
    Character
    Ranak Eevan
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sinth View Post
    You sure that is irony? You sure you know the definition of the word? Did you mean that SE's housing prices were ironic in light of SE's stated mission to provide a casual gaming experience in FFXIV? Because being astonished that SE delivers 'hardcore' housing prices in an otherwise casual built game is indeed the exact opposite of irony. Seems ironic to me that people use the term 'ironic' incorrectly while trying to express some kind of perceived intellectual superiority over others...
    Ironically (yep I went there), this is exactly what you're doing by showing off your vocabulary ;P
    (3)
    There are 10 kinds of people: those who understand binary, and those who don't.

  7. #57
    Player
    Davionx's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Davion Crismorn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Nothing is hard in this game. That being said the second I'm req. to have raid gear by the majority of groups in order to do group content is the last day I log into ff14
    (1)

  8. #58
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    you know it wouldnt be required if it werent just handed out like skittles
    (0)

  9. #59
    Player
    HorrorStory's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Ragnus Ironhand
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Myth tomes aren't locked behind the hardest content, because owning Myth gear shouldn't require doing the hardest content. That's it in a nutshell. You could argue that the amount of Myth rewarded from current LV50 content should be lowered (I'd disagree with that, btw) in order to make Coil more applicable to people gearing up. But as it stands to reason, casuals generally aren't that focused on super-endgame content like BCoB. There's no point in forcing people to do things they don't want to do -- like going to BCoB just to gear up -- if they don't feel they should have to do it. It just results in a dead game.

    So, yeah. Options are nice. Something for the progressive gamer, something for the casual-ish gamer. The latter won't be seeing iLV95 weapons. Which is fine, as it won't produce a large divide between these two segments of the playerbase, and it won't alienate scores of players by forcing a standard they they cannot uphold. And that's really how it should be.
    (2)

  10. #60
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    its not in a nutshell if its never worked that way before, never has any game rewarded you with gear for doing content at nearly half the level. doing casual stuff gets you close to max level gear, but then for those who chose to do the hardest content get gear that is a bit better. giving people no reason to actually do content also results in a dead game. and dont give me that lvl95 weapon crap because as i showed before, it could be a year or more of beating twintania every week before you see your weapon drop. and what happens if your group has 2 plds, or 2 blms? are you supposed to wait a year and hope your number rolls higher? are people seriously supposed to only do coil because you get a 1/9 chance per week (provided no job doubling) IF you can beat twintania?

    no one has provided any logical reason why this works this way, other than "derp derp well we have it now, so no takesies backsies"

    i mean really, can anyone look at any game thats ever been made, and actually get upset because they didnt get the final items halfway through the game? As much as i'd have loved to have fierce diety link at the first boss of majora's mask.. thats not how games work.
    (1)
    Last edited by Hanabira; 12-27-2013 at 09:16 AM.

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