How does that make any difference? Players get locked to 1 item a week and then never do labyrinth again when they're done. Players dont get locked to 1 item a week and they shower themselves with gear and then gear up all their combat classes with i80 and i90s within a couple weeks and then never do labyrinth again. So where is the difference other than consumption rate? Players dont do the content if they dont get rewarded, just like how they avoid certain content because another content that is easier provides the same type of reward.