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  1. #1
    Player
    Displace's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    9
    Character
    Dashka Displace
    World
    Hyperion
    Main Class
    Miner Lv 50
    I do believe there is a DPS timer on the skellies. If a certain amount aren't killed and the cycles of spawns reach a certain timer it seems it triggers. One DPS with a ilvl 55 weapon is extremely hard to carry through the first fight (With 2 members having zenith and a third with ilvl 70). 99% of the time the last boss will be impossible to take down in the 4 rounds of charm.

    From now on if a DPS has an ilvl 55 I simply tell them that the dynamics of the dungeon doesn't cater to their weapon level and to run ifrit and garuda. I know that from experience and running the timer out 4 times with 4 separate groups to see if it is possible. A carry group doesn't cut it. Yeah we beat it but not the last boss. You just need that extra umph to get the last 5% down within charm time.

    It's a true DPS check but all members have to participate (WHM dpsing when they can make it easier).

    Now if only SE could put the correct ilevel requirements in the dungeon...
    (1)

  2. #2
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Displace View Post
    Now if only SE could put the correct ilevel requirements in the dungeon...
    Yeah, I can't see a group with every member wearing a piece of Lv48 gear in every slot clearing these new dungeons like DF suggests. I was really hoping the iLv pre-reqs would be the lowest you could clear the dungeon, not the lowest you could be carried if everyone else has better gear.
    (0)