Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21
  1. #11
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Calyanare View Post
    BLM and SMN don't really worry about MP either (BLM especially, they have infinite MP); for whatever reason, they decided that only WHMs need to learn MP management. You can argue that this isn't a good design, but it is what it is.
    That's wrong on both counts though.
    (0)

  2. #12
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sylari View Post
    That's wrong on both counts though.
    BLM don't have to worry about conserving MP. The BLM "paying attention to how much MP I have so I know when to switch to regen mode" isn't the kind of MP management the OP was talking about. SMN... Okay, I'll grant that, since I haven't played SMN in anything harder than Titan HM, SMN probably does have to worry about conserving MP in longer fights.
    (0)

  3. #13
    Player
    hamsteak's Avatar
    Join Date
    Aug 2013
    Location
    The Moldy Ul'dahn Sewage System
    Posts
    366
    Character
    Hidden Dragon
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Aenomaly View Post

    I think Aetherflow cooldown should be increased to a minute and a half, or even two minutes. Usually I am sitting on stacks of Aetherflow unless the battle is particularly hard, and I am using Sacred Soil and Lustrates. Some people even simply use it for the mp gain, which shouldn't be touched and remain a part of the mechanic. They will have a full stack of aetherflow and blow the cooldown again simply for the gain. Honestly, I hardly find the need to fall back on it, I feel that a minute and a half would be ample considering the next suggestion i would make.


    no, thank you
    (0)

  4. #14
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    I don't see any real reason to change scholar - they are stronger than WHM, but not excessively so. I'd like to see WHM get a few things instead, namely some sort of interesting secondary stat scaling like SCH have with crit.

    Certainly do not increase the CD on Aetherflow without otherwise changing it; that'd have a bunch of side effects for both SCH and SMN.
    (0)

  5. #15
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    OP seems to think like SE... Make sch unique by nerfing them. Seems like an explanation SE would use.

    How bout we give Sch an ability where they explode their fairies for a big aoe healing bomb.
    Or maybe that is too "Stressful" for sch seeing their pet blow up.
    (2)
    Last edited by sharazisspecial; 12-26-2013 at 05:09 PM.

  6. #16
    Player
    Tinker's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Tinker Gearsmith
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    I main a Scholar, and out of all the points OP made, the only one that carries any weight is the point about lustrate. Lustrate was really good at 20%, and now its really, really good at 25%. That change in the patch notes actually made me grin.

    Now, onto the stated purpose of the thread. Things to make Scholars even more unique:
    * Virus should not be a cross class skill, lower the immunity timer by half at least.
    * Signature Attack spell like summoners pets have. Eos would do a large AoE Adlo, Selene would do an aoe 'anti-virus' that buffs nearby players stats by 10-15% for 10-20s. Cooldown of 30min.
    * A new pet focused on debuffing the enemy. No fair that summoners get so many, while we only get two!

    Just some random ideas.

    How bout we give Sch an ability where they explode their fairies for a big aoe healing bomb.
    You just made me cackle maniacly.
    (1)
    Last edited by Tinker; 12-27-2013 at 02:40 AM.

  7. #17
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Same here curious what you are you doing at end game, and what your heals are ?

    In regards to your ideas, they need to be revised, you have to remember SCHs need to well geared to match WHMs of lower equipment on HP heals alone, not talking about skill before you say. Schs match them also by being able to throw out heals constantly, and they need to due to the lack of big hits WHM can.

    If you want to dampen or entirely remove SCH mp regain you will need to re address SCH and WHM lvl 50 base stats traits included. Reduce GCD of EOS buffs to be in line with WHM, and give them there own refresh skill. You need to remember WHM has a lot of tools SCH doesnt have like CC, targeted regen, stronger base shield + stone, buffs and 100% instant heal, plus the fact end game gear is tailored to WHM needs not SCH.
    (0)

  8. #18
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Sanguisio View Post
    end game gear is tailored to WHM needs not SCH.
    Not really, Just look at the mythology accessories and belt .
    Its all critical chance which is quite meh on whm but great for sch. SE could of made it det which benefits both healers about equal.
    Whm need to do primals and coil for det/ss peices.
    (0)
    Last edited by sharazisspecial; 12-27-2013 at 08:48 PM.

  9. #19
    Player
    Marionette's Avatar
    Join Date
    Oct 2013
    Location
    Windurst
    Posts
    61
    Character
    Alexis Valeth
    World
    Omega
    Main Class
    Conjurer Lv 70
    How about they just make it so the freecure procs for white mage are on crits, that way we can pretty much kill any diversity between the jobs while crippling badly geared whms (like how bad scholars suffer to good ones) while buffing the good ones. (Although I don't think you can even get a crit rate of 15% or higher with gear, but then I don't know the numbers)
    (0)

  10. #20
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Yeah crit is good, but you need alot to make it work really well, whereas determination affect WHMs more apparently and WHM specific gear is full of it ^^.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast