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  1. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Abriael View Post
    "I can't remember" and "Don't exist" are two extremely different statements.
    Indeed they are, and this distinction has nothing to do with my post. You said you don't remember a game that had guild housing unbtainable on day 1. I provided an example of such. That's it.

    As far as your last sentence, you're either willingly blind or weren't paying attention to the whine posts about how people ran out of stuff to do in-game that were made prior to 2.1.
    Quote Originally Posted by TrystWildkey View Post
    1 - pricing is different on different worlds, even though ALL worlds have players that started fresh at 2.0, and ALL worlds have the same gil rewards from quests etc.
    With all due respect, this is a "you reap what you sow" outcome. There were posts during beta that asked for a full gil wipe rather than redenomination, as some felt there were still going to be issues with gil quantities carried over once ARR launched (not counting steps taken by the developers to remove gil from the economy, which admitedly I did not see coming). People were against it, forgetting legacy players already had an advantage via leveled classes and items in their inventories.

    I remember going into one such thread and telling people the story of the Grim Collector bug as well as explain why a wipe makes sense to balance things out. The replies I got included "I don't care about what happened in the past", despite the famous saying. All because they wanted to keep their stored millions of gil. And I don't doubt that had a part to play in how housing prices are set.
    2 - pricing on the 2 server groups that include Balmung and Durandal are PROHIBITIVE and borderline PUNITIVE
    I was on Balmung prior to 2.0, so I do remember how much gil was floating around. I also remember a whole bunch of tricks and exploits for making gil. Some became public knowledge (and were nerfed when they did) before The Calamity, and the lingering questions few dared to ask were how long those tricks had been around and how much gil RMT might have stockpiled because of them.

    With this in mind, is it surprising that the groups with the most expensive plots include high population legacy servers? Not one bit.

    To answer you claim on fairness, I don't call them fair, but do see why the prices were set they way they were.
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    Last edited by Duelle; 12-25-2013 at 12:51 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)