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  1. #31
    Player
    Zeronic's Avatar
    Join Date
    Sep 2013
    Location
    Nijmegen
    Posts
    140
    Character
    Lenalee Luna
    World
    Odin
    Main Class
    Archer Lv 50
    Only shame I find in the low level roullette is the non tome bonus if you play with a low level character. I almost always do it on my bard since I rather gear up my characters then level them fast ( I use regular dungeons for that now, and tank ques fast.) I wish it would register that you have a lvl 50 battle class and reward you with tomes depending on what dungeon you do. Or just the regular 100 philosopy and 10 myth ones. Alas, if I really want tomes I could always speedrun WP... matter of opinion.

  2. #32
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zaptruder View Post
    After doing the duty roulette for the day, a thought immediately struck me upon completion - there's no point using duty roulette again until tomorrow!

    So if the point is to encourage players to jump into all the dungeons and get some variety to their leveling experience, it'd be better if the mob exp was scaled to the player level and not the bonus exp.
    There is a reason why the bigger exp is in the bonus exp and not in the total mob exp. SE has learned.
    If the total exp from the monsters are higher than the bonus exp, people would leave the dungeon at the endboss to use the df roulette again without waiting until the next day.
    The same happened with battle leves in 1.0 where people abandoned the leve before it finished to keep the leve in the journal, because the exp from the monsters in the leves were the best and much better than the exp reward the leve would give you for finishing it.
    Everyone who played 2011 would still remember the names of these leves, especially "Dunesfolk for Dinner" ^^
    (1)
    Last edited by Felis; 12-24-2013 at 07:16 PM.

  3. #33
    Player
    Zaptruder's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Pepper Liquorice
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Felis View Post
    There is a reason why the bigger exp is in the bonus exp and not in the total mob exp. SE has learned.
    The same happened with battle leves in 1.0 where people abandoned the leve before it finished to keep the leve in the journal, because the exp from the monsters in the leves were the best and much better than the exp reward the leve would give you for finishing it.
    I'm not saying that XP scaling should be something connected to the duty roulette.

    Duty Roulette should still get bonus XP. Maybe 50k XP bonus @ lvl 40.

    But instead, going into a lvl 15 dungeon should be as good exp wise as going into a lvl 40 dungeon for a lvl 40 player.

    This means that players can continue using duty roulette to find random dungeons, and that they get a wider variety of leveling paths, instead of repeating 1 dungeon 6 times to get the 3 levels needed to get to the next dungeon.

    The way the system is currently implemented... it's not better than FATE grinding.
    (0)

  4. #34
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    This is why we can't have nice things! They introduced roulette, buffed dungeon exp by a huge margin and gave everyone a huge daily bonus to exp for doing dungeons. Some people respond by moaning about it and claim it's no better than FATE grinding.....

    It's now much more viable to level via dungeons, here's me thinking that's what people wanted.....
    (2)

  5. #35
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    There's another thread around here somewhere with people complaining that nobody does FATEs anymore since the dungeon xp was buffed...
    (1)

  6. #36
    Player
    Zaptruder's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Pepper Liquorice
    World
    Masamune
    Main Class
    Gladiator Lv 50
    After reflecting even more on the issue, I prefer FATE grinding to dungeon grinding TBH.

    Dungeons are typically 45-60 minutes long depending on party. But you go through the same route every time. And if you get low level dungeon, it compounds the issues.

    FATE on the other hand - each individual FATE is very quick. You can do as many as you want. And you get the freedom to do other things during the down time.

    From a quality of life perspective, FATEs are much better than dungeon grinding.

    Unfortunate... but if they're going to try to fix it, they should keep working on it until it can be considered fixed.
    (0)

  7. #37
    Player
    Huxer's Avatar
    Join Date
    Sep 2013
    Location
    Ironforge ;P
    Posts
    125
    Character
    Fineous Huxer
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    If you're in quarrymill and you do diplomacy, hide and seek, king then have hive pop and do all of that one you get what maybe 60k xp if your level is optimal? You are not getting more xp than running dungeons post 2.1 where 1 dungeon pretty much mean 1 level for low level roulette.
    (0)

  8. #38
    Player
    ninthfantasy's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    431
    Character
    Lunaa Moon
    World
    Zodiark
    Main Class
    Astrologian Lv 70
    I rarely ever get Sastasha. I usually get story mode Ifrit or Tam-Tara. The exp at the end is worth it though, I'm leveling BRD through dungeons and I usually level up at the end and end up half way through the next level.

    The HM dungeons being in the high level roulette though is a nightmare... I know they're new, and obviously not a lot of people have done them, but yesterday I couldn't clear them at all... either we just wiped so much people left, or we ran out of time. And that's with me/other members in the party explaining tactics...

    To add to the FATE vs dungeon argument, if dungeons are good for one thing, it's people learning how to play their classes.
    (2)
    Last edited by ninthfantasy; 12-24-2013 at 10:35 PM.

  9. #39
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alice_89th View Post
    That treasure chests are being skipped, as well as that people try to semi-speedrun (with all the tactics that come with it).
    Well no shit, I get it. I mean, what reason she had to bitch about it to me? I'm sorry she had bad experience with some ppl in dungeons, but this doesn't mean you can lament about it to some random ppl on the forum. I don't skip treasure chests of my iniziative and if ppl wants to get them I'm all up for it. (since I'm leveling WHM I can use more mobs exp anyway)
    (0)

  10. #40
    Player
    Join Date
    Mar 2011
    Posts
    532
    What the hell takes you 40-60 min? No seriously. I have done DFR and mostly ended up in the lvl 15 dungeons and they NEVER take ANYWHERE NEAR that long.

    Also getting stuck in a primal battle in DFR is the WORST thing ever. OK Ifrit was damned easy. But both Garuda's I have been stuck on where total hell. Tanks in a 46? capped fight wearing 35 gear so nearly every attack is a one shot. Having to teach people 40 times over what to do.
    (0)

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