Quote Originally Posted by HorrorStory View Post
So, you want the Roulette to be less 'Roulette-y'.

Then, why call it a Roulette in the first place if you want to stack the odds of a "better" dungeon in your favor? The very point of introducing this idea was to give old dungeons new life & help lowbies get through areas that have been left to the wayside by the playerbase at large.
The problem appears to be that if 4 players are matched up who all got there via Duty Roulette, they wind up in Sastasha by default, rather than somewhere that's actually random.