
Enjoy what sort of thing? Being forced into hard mode fights just to get the basic story finished? No there shouldn't be. Why? Because its exclusionary, and doesn't appeal to everyone.

Wrong. The difficulty is the equivalent of a hard mode primal by default, and the next patch will include an extreme mode. Thus, Moogle Mog starts at hard mode, and then becomes extreme. The only thing missing the actual term. Kind of like theater cup sizes beginning at large.


That's where I disagree with you, because I think there should be a game out there for everyone, not every game trying to appeal to everyone. Preferences in game design conflict irreconcilability so your idea of a game that appeals to everyone is impossible, and in fact by saying there shouldn't be a game for people who enjoy doing HM primals as part of the story you have excluded those players.
If someone's enjoyment of a game depends on the exclusion of others that's their business, they can do what they want with their own leisure time they're not obliged to make others entertained as well. It's not illegitimate.



The main problem with your argument is that Binding Coil of Bahamut is already part of the main story and has been since Launch, and while there has never been a gear requirement for it before, there is now.
I love going through the story. And making it a challenge to do so makes me feel like I really had to struggle to achieve the goals of the story, which would make sense in the context of the story. Fighting the Primals in Hard or Extreme mode are not supposed to be power-trip "Yeah, I'm a badass and these bosses are inferior" moments. They're meant to push you to your limits.
Besides, anyone can earn Gear Level 70 if they put in the rounds. You can play as casually as you like, so long as you're actually playing the content that gives you tomes on a regular basis. I mean yeah, if you were driven enough, a fresh 50 could get full gear level 70 in a couple of days without an issue. But if you aren't and you want to progress at a steadier pace, you have the daily duty finder stuff. You have the tribal quest dailies. Those yield tomes. Crystal Tower is only Item Level 55 and gives out Item Level 80 gear. Most of the endgame dungeons award items ranging in level from 55-60. All of the endgame dungeons yield Tomes, which you can use to get Level 70 gear.
I dunno. I just think it's silly to say it's for the "Hardcore Elite" when I seldom ever reach half my myth quota, I've been playing the game since beta, and I only reached Item Level 73 a couple days ago. If it were for the hardcore elite, you'd have to complete near-impossible tasks, like Turn 5 with Level 50 gear, in order to get anywhere in the plot.
Last edited by HakuroDK; 12-23-2013 at 12:52 AM.


Go back to Farmville scrubs.



Well said.That's where I disagree with you, because I think there should be a game out there for everyone, not every game trying to appeal to everyone. Preferences in game design conflict irreconcilability so your idea of a game that appeals to everyone is impossible, and in fact by saying there shouldn't be a game for people who enjoy doing HM primals as part of the story you have excluded those players.
If someone's enjoyment of a game depends on the exclusion of others that's their business, they can do what they want with their own leisure time they're not obliged to make others entertained as well. It's not illegitimate.
The main storyline doesn't have to exclude any fight or dungeon remotely challenging for completion.
A main story is a single player game carry-over.
It's not like those games(particularly in the FF series) never have challenging areas or bosses to keep things interesting.
Difference - it relies on other people as well.
But this is an MMO, so that design had to be adapted.
You don't need a static to down King Mog. So, how is this hardcore?
If it was a Coil turn required, I may see the point.
They have nothing to do with either.Q56: Will the extreme primal battles be part of the main story and/or be tied with the relic quest?
A56: Yes.
Your version and this ^ conflicts. And I'm not arguing for 1 second the fun factor of these fights, all I'm saying is to advance a quest you kill the same 3 (ifrit/Garuda/Titan) twice is bordering lame, three times and you are deep into the 'this again' territory.
Come up with something new is all I'm saying. King XII excluded, good job SE on tha one.
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