I'm ok with stuff being harder, I am not really ok with killing Garuda and Titan a THIRD time to advance the quest line(s). Come on SE, find some inspiration in something else. Nobody wants to beat the same stuff over and over, even if the fights are made harder.


Do you think there should be a game out there for the people who enjoy this sort of thing, considering the trend of every other game is overwhelmingly against it? Just your honest thoughts.Putting Good King Muggle Muck, which is essentially a hard mode primal a little above Garuda, into the main story, was just plain stupid. But its really just more the same hardass, elitist pandering, exclusionary BS that Square-Enix was notorious for back in FFXI. I know all the hard cores in their raiding guilds love it, because it isn't an issue for them, and screw anyone who doesn't play like them, but seriously, it sucks.
Of course, the first pages of responses was mostly the, predictable, self congratulatory arrogance I expect from a complaint thread.
I think there should be a game for everyone.

I thought Yoshi P was pretty clear that newer hard content was going to be designed for hardcore players to get the first chance at it, and the previous hardest content would be nerfed to allow casuals to progress. This is really the only perk that hardcores get in a game designed to be casual friendly.



You don't have to fight them again to advance in the story, the only Primal you need to fight is Good King Moggle Mog XII and the fight is not that difficult. We beat it on my main on our second time entering. Its nearly identical to the v1 fight and half our pt was in ak gear, we beat it just fine. Otherwise its mostly fetch quests again.
As for extreme modes, even though its the same mobs the fights are a whole lot more fun, garuda hm would be considered em in v1 so Im glad they put some challenge in there cause hm primals so far have been a joke.
You don't have to fight them again to advance in the story, the only Primal you need to fight is Good King Moggle Mog XII and the fight is not that difficult. We beat it on my main on our second time entering. Its nearly identical to the v1 fight and half our pt was in ak gear, we beat it just fine. Otherwise its mostly fetch quests again..
Q56: Will the extreme primal battles be part of the main story and/or be tied with the relic quest?
A56: Yes.
Your version and this ^ conflicts. And I'm not arguing for 1 second the fun factor of these fights, all I'm saying is to advance a quest you kill the same 3 (ifrit/Garuda/Titan) twice is bordering lame, three times and you are deep into the 'this again' territory.
Come up with something new is all I'm saying. King XII excluded, good job SE on tha one.



oh I was talking main story line.
Im totally fine with having to complete extreme modes to advance your relic. They should be something we have to WORK for anyway, as it stands now they are practically handed to us. Takes just a few hrs to make a relic and that's ridiculous.
Besides whats so bad about having to do a fight 2-3 times, in other game *cough XI cough* we farmed dyna twice a week for literally YEARS with no duty finder and having to find 18 ppl. Same content 2 times a week for that long is nothing compared to facing the same mob in completely different fights/difficulties 3 times. Even empyreans required you to farm up ki and fight the same nm 25-50 times to get a slight upgrade and then you had to do that 2 more times again. And dont even get me started on mythics, omg that was painful. Idk what they did in other games since WoW and EQ and what not never really appealed to me but its really not that bad
Last edited by AnimaAnimus; 12-21-2013 at 02:25 PM.

Difficult battles in a video game is not being hardcore. It's just being a video game.
Somewhere along the lines of Mmos hardcore went from being mindlessly grinding hours on end days of te week away to obtain the best and having everything done doen to a science to simply meaning "anything that is kind of hard."
The sewers CoP mission from XI was harder than all of relic quest.



Good King Moogle Mog XII is not a hard mode primal because he would need to be first a primal for itPutting Good King Muggle Muck, which is essentially a hard mode primal a little above Garuda, into the main story, was just plain stupid. But its really just more the same hardass, elitist pandering, exclusionary BS that Square-Enix was notorious for back in FFXI. I know all the hard cores in their raiding guilds love it, because it isn't an issue for them, and screw anyone who doesn't play like them, but seriously, it sucks.
Of course, the first pages of responses was mostly the, predictable, self congratulatory arrogance I expect from a complaint thread.
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