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  1. #11
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    so having 4 HQ accessories vs 4 ilv90 means that I have 20 less vit but 36 more str and other stats. it's about 365 hp in defiance uhm.
    (4 bacause i already have a ilv90 accessory).

    so 20 less vit is 365 less hp. what about 36 more str? what is 36 str in terms of damage while in defiance?
    not sure if it's whise to trade hp for str since we have a +hp% and -atk% stance
    (0)

  2. #12
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I agree with Gamemako. It's definitely worthwhile to have a set for both: VIT and STR.

    Conventional tanking wisdom tells us that survivability should always comes before damage. However, it should completely depend on the fight. As long as your HP is above a certain threshold (this # changes depending on the encounter and your role) to safely survive the mechanics, having more HP no longer really helps you (aside from Lustrate). Once you're above that Threshold and having that extra 450 HP no longer adds value, you might as well take the 45 STR and the Det/Acc/Crit. Tank DPS is still very significant, especially a Warrior's. Quickly killing adds and shortening the fight also relieves stress on the healers.

    So, to answer Tano's question: It depends. The relative value of VIT to STR is completely dependent on what you're fighting. There are fights where I would never want to compromise my HP and there are fights where I wish I could wear Monk body pieces.
    (0)

  3. #13
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Tano View Post
    so 20 less vit is 365 less hp. what about 36 more str?
    A little under +10% DPS. You'd get around 0.09 damage per potency ignoring the other damage stat gains, so if you're hitting for 155 effective potency per second, it's 14 DPS gained. Include other damage stat gains and the last piece, and you're looking at about +20 DPS for swapping from ilvl90 Fending to ilvl70 melded. That's with an ilvl90 weapon.
    (0)

  4. #14
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    A little under +10% DPS.
    including defaince? wow, that's a lot. 10% damage for 4% hp.
    (0)

  5. #15
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Tano View Post
    including defaince? wow, that's a lot. 10% damage for 4% hp.
    Basically, think of it this way. Your base VIT and base STR, minus bonus points, are pretty close, so the gains per item are pretty close as well. The thing about melded ones is that they give you both stats, so where ilvl70 gives you +10% VIT and +10% STR (just an example), ilvl90 gives you +15% VIT -- the net gain is 4.5% VIT at a loss of the 10% strength. That's really how you end up with ilvl70 performing well compared to ilvl 90. This will be true of all crafted accessories in the future as well. Well, except that we'll all use STR-melded tank accessories because SE probably won't repeat the mistake of offering a piece with STR and DEX on the same piece. That really wasn't the best call on their part, ha.
    (0)

  6. #16
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    yeah, gains are close, but even this much including defiance buff/debuff... i'm surprised
    (0)

  7. #17
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I've done the following with 3 accessories now:

    • VIT4 (VIT+8)
    • Parry4 (Parry+9)
    • Crit3 (Crit+6)
    • Crit3 (Crit+6)
    • VIT2 (VIT+2)
    (I actually did VIT4 Crit4 Parry4 Crit2 VIT2 on my 3rd accessory thanks to the 2.1 T4 materia prices drops, but the effect is identical)

    My alternate job (which due to the previous WAR hate, and the fact that my FC has a truckload of tanks, means I actually use it more) is BRD, so I wanted to make something useful for both.
    (0)

  8. #18
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Raldo View Post
    I've done the following with 3 accessories now:

    • VIT4 (VIT+8)
    • Parry4 (Parry+9)
    • Crit3 (Crit+6)
    • Crit3 (Crit+6)
    • VIT2 (VIT+2)
    (I actually did VIT4 Crit4 Parry4 Crit2 VIT2 on my 3rd accessory thanks to the 2.1 T4 materia prices drops, but the effect is identical)

    My alternate job (which due to the previous WAR hate, and the fact that my FC has a truckload of tanks, means I actually use it more) is BRD, so I wanted to make something useful for both.
    wow I wish I rich like you : D I never dare to meld 2nd materia IV..... because price.
    (0)

  9. #19
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    You're not forced to use parry4 and crit 3 on forbidden melds. Just make sure you have vit4 on 100% meld, and then cap vit and parry.
    Just having vit, str and parry capped is enough to be better then lv90 accessories. I'm also adding det or crit but using II, not III. if you craft them yourself (or have a friend doing crafts for free) it costs about 100k each (300k if you're unlucky like me with my bracelet). you don't really need high crit on a tank and det/skill speed is not really so much influent unless you have like +100.
    (0)

  10. #20
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    I went for Choker:
    >Vit IV (+8)
    >Crit IV (+9)
    >Parry IV (+9)
    >Acc II (+3)
    >Vit II (+2)

    for Ear/Wrist:
    >Vit IV (+8)
    >Crit IV (+9)
    >Parry III (+6)
    >Parry III (+6)
    >Vit II (+2)

    and rings:
    >Vit IV (+8)
    >Crit IV (+9)
    >Parry IV (+9)
    >Dtr IV (+6)
    >Vit II (+2)

    mostly so i can use them on my BRD/MNK/DRG as well, i think losing out on 9 parry is worth the ability to cross class them so widely.
    (0)

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