your posts gross me out and you write like you are wearing fifty fedoras, but i'm going to keep my gorge down and engage with you anyway, in spite of my better judgement.
i forgot i rewrote that sentence and left in "it's worth," oops. the whole point i'm getting at -- have been getting at, have been getting frustrated about -- is that:
1) There are no players queuing for high-level roulette who were not already just picking a dungeon and queueing for it last week. Nobody. Seriously, nobody is doing this -- it's not going to decrease wait times because the extra 40 myth tomes are not going to lure out the players who preferred doing other content to cap every week because there is no other content which will allow players at endgame to reach 450 myth tomes in the span of a week. It's dungeon runs, or ~50 peisteskin maps -- pick your poison.
Now, i don't doubt at all that it'll make queues for low-level dungeons and story missions faster -- that 300 philosophy tome reward is pretty enticing. But for post-story dungeons, the only reason your queues would be faster is because more people started playing again after being broken by AK fatigue in the weeks before 2.1. Think about this, please: breaking last week's LS buddies, couples, or farming statics up into solo players queueing individually does not do anything at all for the balance of players waiting in duty finder -- if a tank and healer team are now both forced into solo queue, what exactly actually changed? DPS will still have to wait for a tank and healer before they can go -- moving that tank out of his group doesn't do anything for queue times, and if you break a four-person group up, the best you can say has happened is you've shuffled queue times around a little. There's little to suggest that high-level roulette is anything other than a log-in bonus akin to Warframe -- it's an incentive to do something everyone with an interest in continuing to make progress at endgame was already doing.
and;
2) The existence of a bonus for playing solo in the only content that can realistically get players capped on tomestones every week imposes an in-game pressure not to play with friends -- the (unfinished/rewritten, oops) question i was asking above is "is it actually worth playing with your friends, when you know you are in essence wasting their time, given the paltry reward compared to solo play?" Games are didactic; they teach rules and systems through mechanics, and looking at 4-5 dungeon runs through roulette vs 9-10 queueing normally pretty clearly teaches you one thing: "doing dungeons at endgame without using roulette is inefficient."
ergo;
3) Claims that high-level roulette assists in speeding matchmaking are founded only inasmuch as everyone is now further burdened by the implications of a weekly cap that is set in stone, with no willingness from devs to consider rollover or other means to ease the imposition on players' time: DPS who befriended tanks to speed queues are now forced back into waiting for a tank to join DR; tanks and healers, as bottleneck roles, still instantly find groups, but not with trusted friends that they enjoy playing the game with; the pool of players waiting to be allowed to finish their chores has not decreased at all, and indeed swells dramatically as finding a group to speed run with in revenant's toll is now, essentially, a waste of time. You need not be infatuated with your significant other to be inconvenienced by high-level roulette! In fact, the only people who could conceivably benefit are those who EXCLUSIVELY play solo, never participate in group content with LS/FC players, do not seek groups or respond to requests for people to join groups in progress -- they, of course, are unlikely to see any faster queue times, but they will at least be getting more myth stones.
What kills me here is you conceded my point already -- that this system hurts normal players like you because you can't play with your friends as you admit you would prefer without being penalized -- but then you took the opportunity to take shots at couples who are sad they can't share something they enjoy with their loved ones because you wanted to flaunt your mastery of high school level economics. If you expected that to be met with a slowly rising wave of applause, you might want to seriously reconsider the way you look at the world around you, dude or dudette.