Results 1 to 10 of 66

Dev. Posts

Hybrid View

  1. #1
    Quote Originally Posted by Azurymber View Post
    I don't see how anyone can argue that the game would crash and burn if it was designed to make players who play it happy.
    Because players only think of themselves, not the game.

    "I want this!"

    "I want that!"

    Not everyone wants the same thing and the game would need things that benefit everyone, e.g having a responsive UI would be a lot less of a want compared to how people want content and jumping, they'll overlook the important thing and go for things they want.

    Tanaka had a plan.... in my opinion he had a pretty good plan... and what happened there?
    XIV got rushed out ahead of scheduel (this can't be denied, all evidence of higher up intrusion (wada) is there.) hence the whole "please wait a month to review the game" thing because they weren't done even debugging the game.

    Plans aren't risky or else games are never made in the first place.
    (1)

  2. #2
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Elexia View Post
    Because players only think of themselves, not the game.

    "I want this!"

    "I want that!"

    Not everyone wants the same thing and the game would need things that benefit everyone, e.g having a responsive UI would be a lot less of a want compared to how people want content and jumping, they'll overlook the important thing and go for things they want.



    XIV got rushed out ahead of scheduel (this can't be denied, all evidence of higher up intrusion (wada) is there.) hence the whole "please wait a month to review the game" thing because they weren't done even debugging the game.

    Plans aren't risky or else games are never made in the first place.
    -Many- games fail to regain their costs. So yes, plans -are- risky. If plans are not risky then i highly suggest you develop a plan, go to a bank for a loan, and create a game. If it's not risky then you are pretty well guaranteed a profit.

    the idea that players only think of themselves is exactly what benefits the game. People who are self interested will vote for what they want. If 95% of people all want the same thing, then implementing it will improve their gameplay.
    Its much like the capitalistic concept of "greed is good" where people acting in self interest end up benefiting the economy by optimizing it.

    Even if the UI sucks, if 90%+ are ok with it, and 90% want chocobos, it makes sense to implement chocobos. If the devs think a good UI is important for new players then they can just ignore the poll. But at least they know current players don't care about the UI and they should therefore not try to focus attention on changes to it.
    (1)
    Mew!

  3. #3
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Elexia View Post
    Because players only think of themselves, not the game.

    "I want this!"

    "I want that!"

    Not everyone wants the same thing and the game would need things that benefit everyone, e.g having a responsive UI would be a lot less of a want compared to how people want content and jumping, they'll overlook the important thing and go for things they want.



    XIV got rushed out ahead of scheduel (this can't be denied, all evidence of higher up intrusion (wada) is there.) hence the whole "please wait a month to review the game" thing because they weren't done even debugging the game.

    Plans aren't risky or else games are never made in the first place.
    Completely agree, plus the people here on the forum don't represent all the player nor the millions of gamers that SE is trying to bring in the game. If they based all of the development based on the polls from most of you here this game will turn into FFXI-2, aimed at a niche market... completely turning off casual players and having to spend hours to find a party or fight for a whole day to defeat a single NM so no thank you. The developers are paid to do that job and have the experience to do so.... 99% of you don't.
    (3)

  4. #4
    Quote Originally Posted by Onidemon View Post
    Completely agree, plus the people here on the forum don't represent all the player nor the millions of gamers that SE is trying to bring in the game. If they based all of the development based on the polls from most of you here this game will turn into FFXI-2, aimed at a niche market... completely turning off casual players and having to spend hours to find a party or fight for a whole day to defeat a single NM so no thank you. The developers are paid to do that job and have the experience to do so.... 99% of you don't.
    Heck the only thing about turning this game into "XI-2" I agree with is bringing over the basics that XIV got horribly wrong. Like the linkshell system while a step forward, was large leaps backwards in terms of basics. Same with the "search" system the game had. I do read lightly about the "Make this XI-2!" because I think most are referring to post abyssea FFXI which shovel gear down your throat for almost no work lol.
    (1)