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  1. #61
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    I wonder if changing SoS effect to be more piety dependent would be a good idea. For instance, for Xs your natural mana regen is increased by X% (I really have no idea what would be reasonable numbers because I don't play WHM). This way, the more piety you stack, the more mp you get back which scales along with how much mp you have overall. It will also make piety a more attractive stat for WHMs since they get bigger mana pools + bigger mana regens.
    (0)

  2. #62
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Nofacekiller View Post
    What is wrong with people who think the medica II change is in any way, shape, or form...a buff???


    HPS is nerfed

    Mana efficiency is nerfed due to needing to cast additional AOEs to top people off
    Not always true. For example if there are 2 healers, and you can top the group off with 1 aoe heal from both pre OR post patch (read : i90 or close) Then it is more effective HPS wise to have a longer duration weaker medica 2, because you have + 1 more GCD for a ST heal, or a stone skin, or a damage spell, and more mana efficient because its one cast for the duration instead of 2. Otherwise your just increasing overhealing per second, which is not helpful. If your undergeared, or your other healer is not carrying his weight... or your doing Titan Extreme it is a nerf.... but double SCH would not do much better, so its really just equalizing in those extreme cases.
    (1)

  3. #63
    Player
    Nofacekiller's Avatar
    Join Date
    Nov 2013
    Posts
    85
    Character
    Noface Killer
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Staris View Post
    asdf
    1.) Judging fights from a full i90 (or close) perspective is flawed because you are essentially overgeared for those fights. You don't just walk into to coil (which drops i90 gear as a reward, not a prerequisite) with a full set of i90 gear (or at least you shouldn't be twiddling your thumbs doing nothing but myth cap every week)

    2.) If what you are saying is true, and old medica II would lead to overhealing when combined with Succor/Whispering Dawn, you could instead be saving your SCH (who has BETTER single target healing) a GCD by handling the AOE healing yourself. Thus it is still a nerf, while at the same time devaluing the presence of the WHM for all but the most extreme cases of AOE damage.


    3.) Glad you brought up titan extreme. It really emphasizes our lack of AOE HPS after the nerf.

    4.) Saying double scholar wouldn't do much better doesn't change the fact that people don't like their classes being nerfed for no reason.
    (2)

  4. #64
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by saeedaisspecial View Post
    Piety seems to be on most healing gear like it goes vit,mind,pie then det or crit or speed


    What I mean is have a trait to increaes the effectiveness of piety. 1 Piety = 8 MP @ LvL 50 So Far. Have a trait that boots the efficiency by 1.5x. 12 MP @ lvl 50.
    (0)

  5. #65
    Player
    kaidennightshade's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    30
    Character
    Kaiden Nightshade
    World
    Diabolos
    Main Class
    Conjurer Lv 65
    I fully agree WHM is getting truly harmed by this, =[
    (0)

  6. #66
    Player
    TimeZero's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Karina Moonshadow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Euphe View Post
    I recently posted a new Cure III mechanic on the suggestions thread. This will NOT address our MP management in any way which I know is off topic but it would add in some "fun factor" into the WHM play-style and give Cure III the feel of an instant cast spell without making it truly instant cast-able. I know my fellow healers are mostly very sound intellectual types so I'd appreciate everyone's feedback on my idea!

    http://forum.square-enix.com/ffxiv/t...Please-Read%21
    I like this a lot!! I would totally use CureIII more often if it was like this!
    (0)

  7. #67
    Player
    Talynia's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    53
    Character
    Talynia Moshantu
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by sharazisspecial View Post
    Snip
    The proc from Enhanced Pet actions happens way less than you think. When it happens I assure you it feels like my birthday and Christmas at the same time.

    Also keep in mind that Selene does not just affect scholar it is a party wide buff.

    Other than those two things I agree 100%. I find PoMs cooldown to be far too long. I think it would be better if it were a 2min cooldown with a 15s duration. I think regen should be set up exactly like lustrate to improve synergy in between the spells.

    Quote Originally Posted by Nofacekiller View Post
    2.) If what you are saying is true, and old medica II would lead to overhealing when combined with Succor/Whispering Dawn, you could instead be saving your SCH (who has BETTER single target healing) a GCD by handling the AOE healing yourself. Thus it is still a nerf, while at the same time devaluing the presence of the WHM for all but the most extreme cases of AOE damage.
    Old medica II did lead to overhealing with Succor/whispering Dawn but that doesn't mean your scholar shouldn't be using Succor. It's an aoe yes, but its used more for its shield to give the healers a cushion and a chance to have to use less gcds to top people off. WHM are already used in the most extreme cases of AOE damage before AND after 2.1 due to having 3 aoe heals.
    (1)
    Last edited by Talynia; 12-20-2013 at 12:05 PM.

  8. #68
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    I agree that the secondary stats for whm are too boring. It feels like the extra Det/SS/Crit on my gear might as well be Parry for all the changes they cause in my ability usage. I know they add up, but assuming that the 10 secondary = .5% healing number somebody mentioned is correct, that's at absolute most a 15% difference between full 90 gear + 95 weapon vs. that same gear with all the secondary stats removed.
    (0)

  9. #69
    Player
    Euphe's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Euphe Liefe
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TimeZero View Post
    I like this a lot!! I would totally use CureIII more often if it was like this!
    I'm trying to build up support in the suggestions forums for this. Only with support will SE devs take it seriously and actually consider implementing it. Thank you for your kind words though!
    (0)

  10. #70
    Player
    Euphe's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Euphe Liefe
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Possible Ability that can help with MP management!

    Sanctum:
    Cast: Self/Cast Time: Instant/Duration: 30min
    Info: Grants the caster the ability to regenerate 10% of the health over-healed on a target back as mana.

    I did 10% because it's a fair number. I don't believe it would "break" mechanics too much. I did consider 5% however, but the idea is get some returns from an over-heal and 5% seems like it is too low considering that most of us have 4k MP now anyways. To put it in perspective a 1k over-heal would only return 100MP. That's not even a full return from casting Cure I... So that is why I say it's "fair".
    (1)

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