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  1. #1
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    Mar 2011
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    Adjust PvP EXP/Marks based on battle duration

    A longer battle should yield more EXP/PvP EXP/Marks. Currently you get the same amount of EXP whether the battle lasts 30 seconds or 10 minutes, meaning the shorter the battle is the more EXP you're getting. To compensate for this, up to a certain limit (say 10 minutes) the rewards should gradually increase. It should be a minor increase only to keep the exp / marks consistent.

    Example: You have a battle that lasts 4 minutes (including the 2 minute wait), and you get 30 pvp EXP. you have a battle that lasts 10 minutes, you get 40. It would still be better to play two short matches, it just softens the blow.

    This is NOT bonus EXP- its an adjustment to reduce the disadvantage of drawn-out battles.
    (1)
    Last edited by Alhanelem; 12-20-2013 at 05:48 AM.

  2. #2
    Player
    Someonewithclap's Avatar
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    Sep 2013
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    82
    Character
    Eara Weaver
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Its fine how it is.
    (0)

  3. #3
    Player
    Mitski's Avatar
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    Sep 2013
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    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Not a bad idea, but a lot of people would argue that earning marks faster is their reward for good performance.
    (0)

  4. #4
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    Mar 2011
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    Quote Originally Posted by Someonewithclap View Post
    Its fine how it is.
    No, it's not fine how it is.
    Currently you're punished for battles taking longer with slower exp/marks. Tell me why this is fine??
    Not a bad idea, but a lot of people would argue that earning marks faster is their reward for good performance.
    Both sides performing well is what leads to longer battles. I just recently had a battle that lasted nearly 10 minutes, and both teams used limit breaks (lol) and even though that nearly oneshots people, it still wasn't enough to end the battle
    (0)

  5. #5
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I guess I could be the first to point out the massive flaw with this idea. People would just start intentionally dragging out fights for more marks without needing to reque.
    (1)

  6. #6
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    Mar 2011
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    4,948
    I guess I could be the first to point out the massive flaw with this idea. People would just start intentionally dragging out fights for more marks without needing to reque.
    WHich is why it would be set such that it isn't better to wait, only that you're not punished for a battle taking too long naturally.

    This would not be likely to be abused. People want to play the game, random players are not going to stand around and not fight each other over something like this.

    In League of Legends you earn your points and EXP based on the battle duration (up to a maximum limit) and nobody stalls like you say. It doesn't happen in other games and it wouldn't happen here.

    Example: You have a battle that lasts 4 minutes (including the 2 minute wait), and you get 30 pvp EXP. you have a battle that lasts 10 minutes, you get 40. It would still be better to play two short matches, it just softens the blow.
    (0)
    Last edited by Alhanelem; 12-20-2013 at 05:47 AM.

  7. #7
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Alhanelem View Post
    In League of Legends you
    Don't need to often wait in infuriatingly long ques. Unless your in the top of the top your often not left waiting to play the game.
    (0)

  8. #8
    Player
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    Mar 2011
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    Quote Originally Posted by Jynx View Post
    Don't need to often wait in infuriatingly long ques. Unless your in the top of the top your often not left waiting to play the game.
    I've never had a queue of more than a couple minutes for PvP.
    (0)

  9. #9
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Alhanelem View Post
    Both sides performing well is what leads to longer battles.
    Both sides performing similarly is what leads to longer battles. They could be similarly good, bad, or awful...
    (0)

  10. #10
    Player

    Join Date
    Aug 2013
    Posts
    284
    We need more marks per battle really. The grind to full ilvl90 for two classes or even just one class is going to be massive, Korean-grinding style.
    (3)

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