Quote Originally Posted by Keftenk View Post
I don't necessarily think it's "Tanaka" or "Yoshida" that are slow. SE was and is terribly slow with updates in XI and the same can be said with XIV. I'd imagine they either have poor team structure or just not enough people on the project(s).
There's also a "too many cooks in the kitchen" problem. SE's modularization of the teams has had the tendency of giving people in charge of those groups the final say of what happens in their groups, meaning that the overall producer, out of respect for their autonomy, often has to exert a great deal of effort to bring disparate designs in line with each other. It really explains why XIV seems to have a number of different systems with varying degrees of accessibility/risk-reward.