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  1. #261
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    It's really not a big deal. Only to min/maxers. In the real world, good teamwork in this game overcomes the loss of one persons "supposed" 7% dps loss of which 7% would only be in a perfect world where you could have it at 100% uptime. In reality most SMNs may see a 2-3% loss which would add, oh I donno, 4 seconds to the average boss fight?

    Sorry but I see no reason to complain here even as a SMN main. I feel our strength comes in being able to wreck multiple targets so losing a little dps on single target fights is nothing. Take Caduceus as an example. Being able to DoT both snakes after the split is something that no other job can really do and helps make the fight a little bit easier.
    (0)
    http://poeticjustice.guildwork.com

  2. #262
    Player
    Lito00's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lito Lightcaster
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Thunder was a key part of any good SMN's single target damage rotation. The skill is certainly missed by me, and this thread proves that I'm not the only one.

    Why would SE nerf Summoners so badly when NOBODY was complaining about it?

    I guess the Ninja class is now available because we just got slashed with a stealth nerf nobody saw coming.
    (3)

  3. #263
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kantide View Post
    -
    Min/maxing is part of your job as a DPS. Good teamwork is good min/maxing. I'm not saying change your race, but if you have a perfectly capable dps tool that is better than any other option at that moment, use it. I've had wipes in coil where somebody went in with low accuracy thinking it wouldn't make a difference. The difference usually came down to literally 2-3 hits more from them would have been a clear in a clutch moment.

    Thunder, by nature of being a DoT, is very hard NOT to always have up. Infact the only fight I've had trouble keeping every dot up on a boss so far has been Siren, just because of all the adds. We're a DoT class, our only real downtime is missing out on Ruins which is closer to that 2-3% dps you're talking about. Even in your example cleaving both snakes with thunder can make the difference in a tank being overwhelmed by stacks or not.

    And I'm not saying we didn't deserve a nerf of some sort, but they chose the worst way to go about it.
    (2)

  4. #264
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Meh. I always found thunder tedious to keep up along with miasma and Bio II. Losing one channeled DoT actually is a a blessiing with a simplified rotation. The team isn't going to wipe because you lost a DoT.
    (0)
    Last edited by OldGeezer; 12-20-2013 at 01:28 AM.

  5. #265
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    Quote Originally Posted by Madoka View Post
    *snip*
    I understand that but as with bard, SMN had "too many pieces of the puzzle" so to balance it with other classes, we lost "5%" of our dps on SINGLE targets. SMN really was the best single target and multi target class for long fights. No other job has abilities that added up to such potency over time. If the 10% buff for monk and dragoon doesn't make up for the loss of 1 dot from us then something is wrong.

    I think the problem here isn't that smn was nerfed, its that people feel they need to feed their ego and e-peen by doing "ALL T3H DAMAgeZ" by themselves instead of relying on the holders of the rest of the puzzle.
    (2)
    Last edited by Kantide; 12-20-2013 at 01:33 AM.
    http://poeticjustice.guildwork.com

  6. #266
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I don't know, at first I thought it was a nerf, but actually they made changes to our pets, and I'm starting to think we might have gotten buffed more then nerf lol.

    Ifrit is much stronger now, garuda's contagion is on a 1 minute cooldown instead of 5, that is a big difference, and even Titan has gotten a lot stronger and can now tank multiple mobs much easier.

    I don't know, I've done my parse and actually now I do about 2 or 3% more dps on single target and about 6% more then before on multi-targets(granted I am now throwing in Miasma 2, which I didn't before)

    Thunder feels and sounds like a nerf, but honestly I think with the pet changes we got a slight buff, and if we kept Thunder, we would be way to powerful.
    (0)

  7. #267
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    Contagion was always 1 minute CD 8P.
    (1)
    http://poeticjustice.guildwork.com

  8. #268
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    They didn't change the pets at all besides some animation tweaks. Unfortunately Ifrit's still glitched to being crap. Fortunately he is useful in PVP. Garuda is still the top. Titan tanks exactly the same as he ever did, I find myself pulling hate from him now though with my gear upgrades. About all I notice is that I have to wait a slight bit longer before tapping contagion as sometimes she'll use it before. Ifrit is still crap in PvE and I'm pretty tired of seeing people who eat up that reddit post about it.

    The Thunder loss is less about the nerf and more about the decrease in skill cap. Before it was noticeable when one SMN was better than another, just in their skill priority and actually using Thunder. I've had many people tell me they never thought SMN could do what I do in encounters, even coil groups. Hell some of the 4SMN parties are surprised at things being faster when I'm there vs when I'm not. But now all any SMN has to do is drop our 3 dots, contagion, bane and run up there and miasma2 then blizz2 and tab festers. Then again I don't see many taking advantage of Blizz2 in group encounters either
    (1)

  9. #269
    Player
    Sputnik's Avatar
    Join Date
    Mar 2011
    Location
    sheethole
    Posts
    147
    Character
    Sputnik Eorzea
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    GET OVER IT
    (0)

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