
If you don't take the items and take all allagan pieces (bronze, silver, gold, etc) you will get about 300k. Since i'm a 2.0 character I took a lot of the gear. Boy was I stupid.
The housing prices help turning Free Companies into which they were originally meant to.
- FC owners may clean up and remove members who do not contribute to the FC.
- Small FCs, which should have better been Linkshells, will disband and join a bigger FC, because it will be easier for them to get FC rewards like a house (and later the trophies and FC exclusive primal summons).
- Serious FCs will make use of the ranking systems for keeping those who benefit the FC with their contributions separate from the leechers.
- FCs will shift from socializing to endgame-focused content and goals, starting with the houses and continuing later with the primals, which only one FC per server can summon.
So of course there will be fluctuation at the the beginning. Some people may leave, because they realize that the FC may expect them to deliver some contributions, others want to join bigger FCs because they think they need to contribute less there, others are simply removed.
Cheers,
Sol

The thing that gets me is they were afraid the 2% of players that had all the gil on a server were going to buy out every plot of land if they made it too cheap for the servers they sit on.
What I don't get is why didn't they just limit the ownership of a plot to 1 per FC or something at the beginning. Rather than make a whole bunch of land act as a gil-blackhole in an attempt to remove that gil from the game. As far as I know the rich players didn't get all that gil from being charitable, and raising the cost of a plot of land in response to their fortune isn't going to make them want to shell out funding for their FC. If anything I'd assume they won't buy it at all, unless they were the FC leader which is the only assurance that the gil spent will remain a sound investment, or trust their leadership entirely not to collapse.
Heck, I just saw an FC, a regular one filled with players of different backgrounds, that practically fell apart after a heated discussion about where to buy the House if they ever got there. Nobody wanted to donate gil to the possibility they didn't get a house where they preferred it. Some liked the beach while some liked the trees and shade. It sounds like a silly argument, but when the prices are this crazy you wouldn't want to invest in something that you didn't like 100% right?

The only reason Fc housing is so expensive is simply because they do not have enough servers running to accommodate every FC on every server IF the prices were reasonable.
This way only a few FCs on each server can afford the house which is fine for SE since they can probably just manage with a few FCs owning a house on each server.
Which seem to fit perfectly into the price drop every x day by x amount. By the time the prices are more realistic, which is why they had them up ridiculously high, many more FCs would be able to afford them by then.
But by then 2-3 months would have passed and of course SE would have the time to set up those instance servers for the housing.
That's SE buying time for themselves right there. Not like they needed it and not like this is SEs' first mmo.
Clever little trick SE, did you really think people would not figure that bit out?
Ridiculous if you ask me....
Feel like a hamster running the wheel?
Keep running i can see the carrot getting closer!
Last edited by Velev; 12-19-2013 at 11:23 PM.

This is what really worries me. Alot of FCs just don't want to invest into FC but this statement worries me....
http://forum.square-enix.com/ffxiv/threads/1135542:19:20
Q: When will individual housing be implemented?
A: It will be around half a year after patch 2.1's release. Currently, we are split between implementing a personal room within a free company house or personal housing. Since the decision will have a huge impact on how many additional servers we'll need to prepare, we have to carefully consider the balance of the housing system. We believe it will take roughly six months to have everything planned out and prepared.
This states that personal housing may in fact be a room inside FC housing. If people opt out of it because of cost, I'm afraid personal housing will be unobtainable unless your FC bought a house. Anyone else worried about this?
Funny that !
you see on my server at least its the small FCs with 10-15 members in that have really benefited from this. all my fc members have said they are going to stick with me and raise some money, we dont care if we dont have a house now or in 3 months but we will have one in 6-8 months.
Also, small FCs tend to have strong bonds with their members and help each other out so something as daft as not having a house at the minute is not the end of the world.
Well, most of the playerbase wants his personal damned house. Alone, and f... o... others. My house, my trophies inside it, period.This is what really worries me. Alot of FCs just don't want to invest into FC but this statement worries me....
http://forum.square-enix.com/ffxiv/threads/113554
This states that personal housing may in fact be a room inside FC housing. If people opt out of it because of cost, I'm afraid personal housing will be unobtainable unless your FC bought a house. Anyone else worried about this?
If we have to pay hundred thousand gils (or millions) then maybe more hundred thousand gils for my room big like the inn , well... guess the community answer to this game and this housing development..![]()
Matsui that's working on FFXI promises a lot...and delivers. Hell, the 'Trust' magic system has smarter AIs than FFXIV's NPC AI so far. People that says "go make x" or "go open a game company" usually never have an argument to counter a valid point. I'd say it simply when someone says they can do better, Zourin didn't do as such.


I'm a product manager for a software company. That is exactly what I do. Here's how I avoid this:
1. I don't over-promise
2. I deliver on promises made
3. I manage expectations
1. Yoshi overpromised (availability of housing)
2. The team did not deliver (it wasn't ready at launch and still really isn't ready- plus there aren't lots of recipes to make it a robust feature)
3. He completely mismanaged expectations with information related to pricing before the "big reveal" and sticker shock.
So stop with the denial. Part of the reason the problem is so bad isn't because of limitations, it's the problem the team CREATED with their mistakes.
The team went from an open and transparent development methodology to this... misinformation spreading, herky jerky delayed development, rehash content team. It's as if all the team knows how to do is fix other people's mistakes, but not innovate new content.
The remake was amazing... but I feel like it's starting to spiral...
Last edited by ApolloGenX; 12-20-2013 at 01:10 AM.
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