We're pleased to present the full Q&A digest from the Producer LIVE Part IX! If you weren't able to watch the live stream, or if you just want to watch it over and over again, check it out below! Please note that there will not be subtitles added the LIVE letter.
Don't forget to select the 720p option to watch the video in HD!
Due to the technical difficulties, there is a 12-minute gap between the half time and the start of the housing part.
Letter from the Producer LIVE Part IX Q&A
We're hearing a lot of talk saying that warrior is weak compared to paladin, but there are a couple of points I'd like to go over, so I'll go over them one by one.
First, I'd like to talk about the boss monsters in the Binding Coil of Bahamut Turn 1 and 4. We designed them so that even tanks could not withstand their attacks when they have buffs stacked; however, at the moment only paladin is able to survive through a method we had not thought of. Our original vision for this was that players would clear these encounters by properly removing enemy buffs or kill them all before it got to the point where they would one-shot players.
Since this is content that has already been released and strategies have already been established, we won't be making adjustments to these encounters. Instead we'll be looking into making adjustments to warrior so they can withstand this like paladin is able to.
Next is the matter of warrior's stun. Unlike the paladin's stun, which is tied to the global cooldown, warrior can use stun at any time, which helps maintain stacks of wrath. However, there are times when you need to use stun consecutively, or the timing is difficult due to its activation time. Because of this, it would seem that players have a negative impression of warrior's stun. We'll be making adjustments in patch 2.1 so that warrior's stun is more useful, which should help address the disparity between warrior and paladin.
There's also the matter of Wrath and the use of Inner Beast. I believe that a lot of players are using Inner Beast to self-cure when taking a large amount of damage, but after becoming infuriated with five stacks of Wrath, players receive a 15% curing bonus, so instead of using Inner Beast right after taking heavy damage, I think it would be better to wait for heals from a white mage or scholar.
In addition to the curing bonus, Wrath has other benefits as well. For example, while Paladin certainly has high vitality and HP, we've worked to balance them with Warriors based on the amount of damage they take and the amount of HP they're healed for. However, we've made these adjustments bearing in mind that warriors have Wrath active. This is what makes the job difficult to use effectively. Using Inner Beast spends all stacks of Wrath, which makes it difficult to use Inner Beast right after a combo, and then build the stacks back up with the following combo. With that said, from a healer's perspective, although warriors can heal themselves right after taking heavy damage, once they use Inner Beast they don't heal themselves well, giving the impression that they lack defense.
These are a few of the factors contributing to the problems we've seen with warrior. While we'd like you all to continue experimenting with uses for Wrath up until patch 2.1, we feel effective use of this skill is a bit difficult, so we'll be making adjustments in patch 2.1. There are several other aspects of the job that will be adjusted, but rest assured that warrior will become stronger come December.
As I explained in a previous Letter from the Producer LIVE, we've balanced content so that it can be cleared on any job; however, depending on the content, there will always be aspects that certain jobs are more suited for than others. Comparing ranged DPS and melee DPS, for example, there are many situations where melee DPS will have to move more frequently than ranged DPS to avoid attacks. There are also many encounters such as Titan where phase changes will wipe combos, or they may change in the middle of stacking a combo. Comparatively it's much easier for ranged DPS to deal damage in these situations, so we will be making overall corrections. Specifically, we will be enhancing all melee DPS in patch 2.1.
Regarding dragoon's jump abilities, the game recognizes you as being in the spot where the action was initiated, and it's not possible to move while in the jump animation. When fighting hard mode Titan, for example, this causes problems when he uses Weight of the Land while dragoons are in the middle of a jump, or they may land as Titan prepares to use Landslide.
Jump is the star ability for dragoons, so we understand the feedback asking to make it so you are invulnerable while using Jump. However, if we simply made dragoons invulnerable, considering the future content we'll be adding which involves dodging enemy attacks, everyone would just play dragoon and use Jump at the same time to avoid damage, so we won't be doing this. With that said, we're planning to reduce the animation lock after using jump abilities, which should improve their overall use. However, there will definitely be situations where timing is essential to avoid being hit by enemies, and there will be no change to this aspect of combat.
We often hear opinions that Titan is too hard, but looking a people who were participating in the Titan Challenge we held at multiple events, not only dragoons, but everyone in general had their cameras zoomed in quite a bit. I believe this is because in FFXI and FFXIV 1.0 you couldn't zoom out very far, but in order to dodge different attacks in high level encounters in FFXIV: ARR, it’d be best if you zoom your camera out to the maximum distance.
Also, as a melee DPS, I think it's difficult to avoid bomb boulders while focusing on your attacks, but ranged DPS and healers can maintain a fair bit of distance and there may be other players in your party who are good at dodging, so if you don't know where to go you can follow these players to stay safe. Of course it's important to memorize the patterns, but quick decisions are also critical. Furthermore, there have been requests to boost magic defense, but we're looking into this carefully.
I'm sure that after adjusting dragoon, the frequency with which Jump is used will increase, but please keep an eye on the battle, because if you use it too much you may find yourself in trouble. However, we'll be making it easier to dodge enemy attacks after using it, so please take this as an improvement to Jump.
Overall Job Balance
Naturally each job has their own identity, and depending on the content there will be slight advantages and disadvantages. Up until hard mode Ifrit, we've balanced content so it can be cleared without the use of cross-class abilities; however, by using certain cross-class abilities, the difference in damage between certain jobs becomes much more noticeable as battles drag on. With that said, we will be making adjustments to the average amount of damage jobs deal in various encounters.
Regarding stacked party compositions, it's actually more beneficial to have different jobs in the party to help fill your limit break gauge faster. There are a lot of situations where you can use level 3 limit breaks, so if you have a strategy that calls for limit breaks at certain times, it's be more advantageous to make parties with different jobs.
Although we've noticed that certain jobs are favored in certain instances over others, we will continue making adjustments moving forward based on the idea that all jobs can contribute to encounters. In regards to bard, though their recast times are long, they are able to deal large amount of damage in a short period of time, and we feel that this is a bit too strong of an advantage for battles where enemies change phases.
A: We're considering several ways to approach this issue.0:17:30
Q: There's a lot of unfriendliness between players who are matched together with the Duty Finder. What kind of countermeasures are you looking into for this?
First, I believe a lot of players who are looking to quickly and efficiently clear dungeons are recruiting members via shout with requirements that people have powerful gear such as Garuda or relic weapons. Since the Duty Finder matches people without first checking their goals, there are a lot of breakdowns in communication, and we're considering a number of changes in 2.1 to allow players to recruit party members with certain requirements. For example, we’ll be making it possible to recruit members through a bulletin-board system. There will be a list in the window, and you can indicate the content you want to run and add a comment. Other players can look at this list, request a party invite, and join the group. The recruitment list will also list which roles have been filled and other important party details.
Also, for the players who are recruiting members, the recruitment screen will have a list of choices you can check such as: "first timers welcome," "taking our time," "please stick around until we beat it," "going after loot," "playing for the story and will not skip cutscenes," etc. You can check off any options that fit you goal, and recruit members. Similarly, the players who are searching the recruitment list can check these options and search for specific groups. For example, if you want to progress through the main scenario you can check the boxes that apply and search for parties with the same goal. We hope this will make it easier to form parties with people on the same server.
We also plan to update the Duty Finder. As there are a significant number of updates planned, we're considering focusing on this during the next Letter from the Producer LIVE. One particular addition I'd like to briefly mention is random matching. This is a matching feature that will let you join instances at random after choosing one of several categories such as "leveling dungeons," "high-level dungeons," "main scenario primal battles," etc. By using random matching, you'll be able to obtain Allagan tomestones once a day for each category. After selecting a category for random matching, you will join whichever instance has the fastest matching speed. This feature will also make it easier for new players who are progressing through low level dungeons and story primal battles to be matched up.
Furthermore, we will be adopting an MVP voting feature, so you can vote on the player who you feel did the best job in the dungeon and they will receive MVP points. By accumulating these points, you will be able to exchange them for equipment and mounts.
When it comes to acquiring Allagan tomestones, we realize there are only a handful of options for obtaining them at the moment, but in patch 2.1 we'll be adding three new dungeons, extreme mode primal battles, Crystal Tower, beastmen daily quests, and treasure hunts, all of which will allow players to obtain Allagan tomestones. Although there are currently a mix of players who want to run through content efficiently to obtain tomestones and those who want to progress at their own pace which causes tension in Duty Finder parties, we feel this problem will be resolved when we add more methods to tomestones.
In a single grid, a maximum of 100 characters will be displayed. Since NPCs and monsters have display priority, the monsters themselves do not actually disappear, but once more than 100 players enter a grid, certain characters are no longer displayed. The system was set up to hide objects from other grids, so even if hundreds of characters gather, stress is not placed on your PC.
However, there is one problem. If, for example, Behemoth is in a certain grid, and the amount of characters in that grid exceeds 100, no matter what happens he will always be displayed within that grid. However, there is no display priority for adjacent grids. In short, if you're not positioned in the same grid as Behemoth, you won't be able to see him when the area is crowded with hundreds of players. If you move to the grid where Behemoth is located he will always be displayed, but once he moves to a different grid he will disappear again.
As a countermeasure, we will be implementing a special system that monitors the display priority for zones as a whole. This system will ignore normal display priorities when special monsters or objects appear in zones, allowing them to be seen regardless of what grid they're located in. However, we have to approach this carefully, so there are no plans to implement this until patch 2.1.
Also, when more than 800 players congregate in certain areas, a large amount of latency is generated, and the server is designed to automatically go down; however, since this situation has occurred so often, we've setup player limitations for each area as a countermeasure to prevent server crashes. With these countermeasures in place, Behemoth and Odin will display properly so that players can defeat them, and as more and more people obtain their rewards, the number of people focusing on them will gradually ease up. With that said, getting these enemies to display properly will be our highest priority.
Right now, the most notable form of cheating is the use of bots that automatically defeat enemies, gather materials, and warp around. Warp cheating is a game of cat and mouse due to the fact that once we perform countermeasures, they find new methods, then we implement countermeasures against this new method, and they find yet another way to do it, but we are proactively addressing this. As for other types of bots, we are placing importance on not making false accusations, so we're carefully handling each report made with thorough investigations, and we're cracking down on hundreds of accounts every day. We will not be changing our stance on this, and moving forward we'll be bolstering the ranks of our Special Task Force. There are a lot of you who wonder why the character you just reported hasn't been punished yet, but in order to prevent unjust punishments, we need to gather the facts and address each report with the utmost care. We appreciate your cooperation.
There are users who have been streaming while using illegal third-party tools, and even though we've addressed this making them no longer useable, there have been reports of players who are still able to use them. Honestly, this is an obstruction of our operation. Players who see this kind of behavior are becoming increasingly worried, and although we tried to play down the issue at first, we will take steps to address this before it gets out of hand. We do not permit the streaming or posting of videos with players using illegal tools, so please avoid doing this.
* In-game footage of the housing area from Limsa Lominsa is shown in the video.
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.1:14:22
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
*This is demonstrated in the video.
A house will not be built when you purchase your land. Once you buy the deed to your house, you can preview what kind of house you would like to build from the housing menu. When you select your deed, a confirmation window will appear asking if you are sure you want to build the house, and if you select "Yes" your house will be built. It's an extremely simple process. Right after you build it, its appearance including doors and windows, will be standard, but by performing various actions you'll be able to swap out parts of the house.
Changing Exterior Parts
If you select the exterior from the housing menu, you'll see options that allow you to change the house's outer appearance and purchase additional exterior parts, which are sold in stores. When opting to change the exterior, a specialized screen similar to the equipment screen will appear for your house. In the upper portion of this screen, the various parts of the house will be displayed, and you can change them out by dragging and dropping just like when you're equipping your character. The parts will feature preset colors, but you'll be able to change them. Additionally, the lower portion of this window contains optional aspects, and you can customize the settings of various parts such as lamps that shine at the entrance and roof decorations. This is where you set up all of your house's exterior parts, and we'll be preparing a ton of them, so be sure to try them all out and create your dream home.
Placing Garden Furnishing
Next up, we have the garden layout. From the housing menu, you can select an option to place garden furnishings to organize garden-related objects. By selecting the items you wish to place from your inventory, you can drag them directly to a desired location. Then you can switch to rotation mode and adjust their orientation. We decided to split the positioning and rotation because a single interface for both would become a bit complicated. The garden objects you placed will then appear in the garden object list. Naturally, you'll be able to sit down on the benches that you place and jump on top of objects as well.
* In-game footage of the Small size house from Lima Lominsa is shown in the video.
A: Approximately 85% of housing will consist of material from gatherers and items from crafters, all of which can be sold on the market. However, as there will be a limit to the number of furnishings implemented in patch 2.1, we're trying to find a balance that allows both gathers and crafters to take part as much as possible. There will still be a slight imbalance at first, but we plan to release plenty of new furnishings in patch 2.2, so every crafter and gatherer will have something to do. There really isn't very much you can buy purely with gil, so if you want to customize a lot you'll need to get help from gatherers and crafters.1:27:06
Q: Could you explain how exactly gatherers and crafters will impact the exterior/interior of a house?
* In-game footage of the housing area from Ul'dah is shwon in the video.
A: There are already various locations around Eorzea where wooden dummies have been setup, and we're considering allowing these to be placed inside of your homes as well. While it won't be available in patch 2.1, we don't expect it to be that far in the future.1:36:05
Q: Can you make an area in your housing area to practice battle skills and calculate damage?
A: We'll be sure to add new instances as we keep an eye on the land that is being taken. Our goal is to keep unused land to a minimum, so we’d like to check each instance one by one and add more once they reach a certain percentage.1:37:21
Q: If all of the Large size houses are taken, will you be adding additional instances with L size lands right away?
A: It will not be different. The price of the buildings will be a fixed amount, but the land will be sold in an auction-like system and start at the highest price. As time passes, the land that has not been sold yet will decrease in price. With that said, players on newly added Worlds that do not have that much gil in circulation can wait for these prices to come down. The price will be reduced every six hours.1:38:23
Q: As there are differences in economies from World to World, will the housing costs differ by World?
* In-game footage of the Small size house from Ul'dah is shown in the video.
A: We've made adjustments for the amount of light that enters though the windows, but you will not be able to see the scenery outside. I understand there have been requests for this, but there are a lot of other houses outside and a lot of people passing by, so if we were to make this possible it would cause an increase in the limitations for the objects that can be placed in your houses. We decided to prioritize allowing you to place as many things in your house as possible.1:42:37
Q: Will we be able to see the sunlight coming through the windows and also be able to view the scenery from within a house?
* In-game footage of the Large size house from Ul'dah is shown in the video.
A: I think some staff members are starting to think about a card game…1:50:35
Q: Are you looking into mini-games or other elements where free company members can gather and play?
A: First, you can have a crafting workshop in your house to be used by any crafters in your free company. Also, in the event you need a large amount of low level materials for crafting, we're planning to make it possible to place NPCs in your house that would sell these materials. We'll be adding on to features such as this over time.1:52:17
Q: What type of facilities will we have access to within a housing area other than the market board and retainer?
A: While I don't want to rule the idea out, I would first like to focus on the implementation of additional housing parts. I do love the idea of seasonal exteriors, but I would prefer something like a blacksmith or armorer-themed exterior which can be then used to sell actual equipment. However, for a house like this, you would not be able to swap out the exterior housing parts. If we made these exteriors customizable, implementation dates will be pushed back due to the vast number of housing parts we have to take into consideration. Please keep in mind that I still like the idea of seasonal housing parts, but I think players will get bored of them, and would have much more fun with content that can be enjoyed for a longer period of time.1:54:10
Q: Are there any plans to implement any seasonal exteriors for houses (snow-themed exterior during Christmas, witch-themed exterior during Halloween, etc.)?
We do have plans to implement additional housing parts. While we have many ideas regarding seasonal items, we are currently discussing which ones players will enjoy the most.
* In-game footage of the housing area from Gridania is shown in the video.
* Video introduces concept art of furniture and equipment.
* In-game footage of the Medium size house from Gridania is shown in the video.
A: The current plan is to implement that feature after patch 2.2.2:09:53
Q: Will we be able to place mannequins within the house so that we can equip them with our armor?
A: Yes, there are frames which you can place artwork in. Please check out the various artworks our art team has prepared for you!2:10:44
Q: Will there be frames in which we can place art? If so, will it be possible to take a screenshot and place it within the frame?
As for the screenshot feature, we previously had a request for players to be able to design their free company crest by using screenshots and we stated that it would be difficult to judge what images can and cannot be allowed to be used. Therefore, we currently have no plans for players to be able to use screenshots.
A: While you will be able to place walls, you will not be able to place doors. After carefully reviewing factors such as collision detection and allocating space for the door to swing open, we determined that it was too difficult to implement doors within the walls.2:12:28
Q: Let's say we place walls within a large room to separate them into smaller rooms. Will we be able to place doors within the walls?
A: No, you cannot.2:13:49
Q: Can you set individual entrance restrictions for L size houses that have two floors and a basement?
A: No, there will not.2:14:07
Q: Will there be a system that allows free companies to collect gil from their members when buying a house?
A: We decided to add this based on the community’s feedback.2:14:36
Q: Can you place an Ishgardian wartable in your house like the ones found in Coerthas (Dragonhead)?
* Video introduces examples of the wallpaper and flooring design.
* In-game footage of the Small size house from Gridania is shown in the video.
A: Yes, you will be able turn the lights on and off. In addition, there will be furniture that is interactive. While there won't be a great deal of interactive furniture due to the challenges of creating them, we will increase the number of interactive furniture pieces in future patches.2:17:59
Q: Will there be any interesting furniture such as lights you can turn on and off, cabinets you can open and close, etc.?