It did?
The only buff was the Lustrate going from 20% to 25%.
Everything else were fixes of things not working properly, since a good percentage of our healing output was not even under our control.
The Fixes were buffs -.- . It buffed your healing output potential alot. It made scholar the king of spot heals and solidified their tank healing role.
Last edited by sharazisspecial; 12-19-2013 at 09:55 PM.
Fixes are fixes. Buffs are buffs.
SCH is now how it was supposed to be from the beginning, except for the Lustrate buff (which indeed was uncalled for - SCHs were crying for fairy AI, not Lustrate).
Before 2.1 it was impossible to manage the fairy without going into ridiculous micro-management that more often than not failed because of latency.
Even now we don't have full control on our fairy yet, but it's at least decently manageable.
Being able to control our own abilities is a fix, not a buff.
It had the same effect of a buff.Fixes are fixes. Buffs are buffs.
SCH is now how it was supposed to be from the beginning, except for the Lustrate buff (which indeed was uncalled for - SCHs were crying for fairy AI, not Lustrate).
Before 2.1 it was impossible to manage the fairy without going into ridiculous micro-management that more often than not failed because of latency.
Even now we don't have full control on our fairy yet, but it's at least decently manageable.
Being able to control our own abilities is a fix, not a buff.
Blm double flare nerf was a fix(syncing mp ticks) but it removed dps potential from them. So a nerf.
If lustrate was now affected by healing debuffs and SE said it was a fix. You bet your ass this forum would be full of sch tears saying why SE nerfed us.
Its funny when a class gets increased capabilities from a fix "its not a buff its a fix"
When a class gets less capabilities from a fix "its a nerf!"
Last edited by sharazisspecial; 12-22-2013 at 09:37 AM.
Well, I prefer to differentiate between a "buff" / "nerf" coming from trying to balance stuff, and a "buff" / "nerf" coming from fixing bugs.
I think it makes a huge difference since it lets us understand how the developers envision each Job.
But yeah, let's agree we have a semantics disagreement.
Last edited by Remilia_Nightfall; 12-19-2013 at 10:27 PM.
Why are you Schs so against making the secondary stat on gear "fun" for whm?Well, I prefer to differentiate between a "buff" / "nerf" coming from trying to balance stuff, and a "buff" / "nerf" coming from fixing bugs.
I think it makes a huge difference since it lets us understand how the developers envision each Job.
But yeah, let's agree we have a semantics disagreement.
Now that most whm are in full ilvl90 and some like me have allagan weapon. We have nothing to look to forward to gear wise.
There is No carrot on the stick anymore gear wise. Gear can be so fun for a healer if designed well.
Whereas the scholars i know are striving for more critical hit and get happy receiving a piece with critical rating.
Scholar was designed well. White mage was not.
Last edited by sharazisspecial; 12-19-2013 at 10:34 PM.
That is why I said that I agree WHM is boring compared to SCH - not from the fact it is less powerful, but because it is more "vanilla".Why are you Schs so against making the secondary stat on gear "fun" for whm?
Now that most whm are in full ilvl90 and some like me have allagan weapon. We have nothing to look to forward to gear wise.
No carrot on the stick anymore.
Whereas the scholars i know are striving for more critical hit and get happy receiving a piece with critical rating.
I am ALL for making WHM more fun to play - no one is insane enough to want the opposite. Point is, usually WHM make this point by stating how SCH is clearly, undoubtedly superior and sometimes "OP".
That is not, imho, the argument that should be made.
Mh what about a minigame for whm.
Any cast done by a whm will pop an arrow at a random spot on the Screen, facing a random direction, at 90% of the cast. If the whm moves that direction it wont abort the spell but finish it immediatly. Every 100 Points in spellspeed will make the arrow apear 3% earlier.
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