Adamantoise isn't a legacy server. It's in the 2nd cheapest bracket. ~80M for the cheapest 'Large" plot (which is no different than the highest in terms of the property itself, just location variance)
Last edited by Zourin; 12-19-2013 at 08:17 PM.
Yoshida said that legacy servers prices will fall towards 3rd tiers price in 3 months, that would mean 50 millions for the same kind of house you referred to. And 3 months will fly by while people gather money.
Yoshi promises a lot.
Then he promises everything will be alright.
Then he looks forward to how excited you are.
Then he talks about how X is such a demanded feature by the player base.
Then come the apology letters.
I came to play a Final Fantasy MMO. Not bear witness to SE screw up on a semi-annual basis.
Last edited by Zourin; 12-19-2013 at 08:25 PM.
Open a game company and let's see how much you can promise and do beforehand, making everyone happy. I bet my testicles on the chopping board that you won't be able to and no other company out there can, small or big.Yoshi promises a lot.
Then he promises everything will be alright.
Then he looks forward to how excited you are.
Then he talks about how X is such a demanded feature by the player base.
Then come the apology letters.
I came to play a Final Fantasy MMO. Not bear witness to SE screw up on a semi-annual basis.
Last edited by ZohnoReecho; 12-19-2013 at 08:38 PM.
20 people from 1.0 with 5-6 mil total? when the story mode and the side quests give you around 300k? See what I mean when people hardly want to work for anything… I think the sims is a more suited mmo game.
300k is just from 2.0 story. I made 300k~ more just bringing miner and botanist to around 20, all the crafts at 15 and selling w/e I made. And this is a rough math without counting all the teleports and food I used.not everyone stuck around and put up with a sh*tty game. Remember, it got canned? Brought down completely and overhauled? You know, all the effort in pushing something they had to fire their upper management over and overhaul for the past year or two?
I came in with 200k to my name and little more than an L32 gladiator from 1.0. Most of that went into replacing my 'dated' and statless gear, most of which I couldn't even wear anymore. I now have 4 L50 DOH/DOL crafting classes to fill in the skill gaps in my FC and only now am starting to see a light profit, having only another 100k to show for two months worth of work. And now I'm seeing everyone come out of the woodwork and flooding the market with whatever seems to be going for more than 100gil, and hardly anyone's buying.
Of course you can skip all the quests and missions if you want, but then don't blame the game.
Lol Trust, a forever alone mode, a function made to replace 3/4 of the server population who ran away because he wasn't able to keep the ship from sinking after the failure that adoulin was… please. Looks like you are here, too. Maybe those promises weren't enough for you.Matsui that's working on FFXI promises a lot...and delivers. Hell, the 'Trust' magic system has smarter AIs than FFXIV's NPC AI so far. People that says "go make x" or "go open a game company" usually never have an argument to counter a valid point. I'd say it simply when someone says they can do better, Zourin didn't do as such.
Yoshida gave you the housing. If you do not accept the pricing because you don't want to pay for it, that's your issue. It's not meant as something that everyone can get and never will. Deal with it.
1. can you tell me where yoshida said that it would be something that everyone could get and for cheap?I'm a product manager for a software company. That is exactly what I do. Here's how I avoid this:
1. I don't over-promise
2. I deliver on promises made
3. I manage expectations
1. Yoshi overpromised (availability of housing)
2. The team did not deliver (it wasn't ready at launch and still really isn't ready- plus there aren't lots of recipes to make it a robust feature)
3. He completely mismanaged expectations with information related to pricing before the "big reveal" and sticker shock.
So stop with the denial. Part of the reason the problem is so bad isn't because of limitations, it's the problem the team CREATED with their mistakes.
The team went from an open and transparent development methodology to this... misinformation spreading, herky jerky delayed development, rehash content team. It's as if all the team knows how to do is fix other people's mistakes, but not innovate new content.
The remake was amazing... but I feel like it's starting to spiral...
2. can you tell me what the current version is missing that was promised for 2.1? there aren't a lot of recipes? start counting again. if you told w/e you work for to never release their software until they added the functions that would be available 3 months later, you probably would have been fired already.
3. I think people should stop imagining how something is it's released. if you are a product manager you probably also know that you cannot and shouldn't accommodate whatever your customer say if you want to keep something worthy.
Last edited by ZohnoReecho; 12-20-2013 at 03:25 AM.
Matsui that's working on FFXI promises a lot...and delivers. Hell, the 'Trust' magic system has smarter AIs than FFXIV's NPC AI so far. People that says "go make x" or "go open a game company" usually never have an argument to counter a valid point. I'd say it simply when someone says they can do better, Zourin didn't do as such.
I'm a product manager for a software company. That is exactly what I do. Here's how I avoid this:
1. I don't over-promise
2. I deliver on promises made
3. I manage expectations
1. Yoshi overpromised (availability of housing)
2. The team did not deliver (it wasn't ready at launch and still really isn't ready- plus there aren't lots of recipes to make it a robust feature)
3. He completely mismanaged expectations with information related to pricing before the "big reveal" and sticker shock.
So stop with the denial. Part of the reason the problem is so bad isn't because of limitations, it's the problem the team CREATED with their mistakes.
The team went from an open and transparent development methodology to this... misinformation spreading, herky jerky delayed development, rehash content team. It's as if all the team knows how to do is fix other people's mistakes, but not innovate new content.
The remake was amazing... but I feel like it's starting to spiral...
Last edited by ApolloGenX; 12-20-2013 at 01:10 AM.
Easy. Make a game that is addictingly fun. Don't tell anyone your making said game. Don't release info on it. Therefore you are not promising anything before hand. If players are upset, work on a patch, but don't tell them you are. And don't put up a player forum. Launch said game. Read the awesome reviews on IGN, GameStop, etc etc etc. Players will have a voice, but no official place to make it heard.
Use an in game feature request and feedback system to determine what players want, rather than a minority forum.
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