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  1. #11
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    blm becomes more boring now because no more inspring tricks we can pull off while having fun. right now, it's just some solid, broad, 1 2 3 4 key spam.... nonetheless, it's harder to tell which blm is more skilful than the other (since they "fixed" the double mashing and ruined the perfect mp tick timer)
    (2)

  2. #12
    Player
    Zer0mr's Avatar
    Join Date
    Nov 2013
    Location
    GA
    Posts
    80
    Character
    Zero West
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dale View Post
    I don't understand what you and other black mages are talking about here. I seem to get my mana back just as fast while in umbral ice as I always have. So how did they nerf our mana regen? Because I can't seem to tell a difference.

    And so far I have liked this patch. The freeze improvements are significant and actually makes it a decent AoE spell to use while in umbral ice. So I haven't noticed any pretty big losses, at least not as yet. It seems to be an improvement for the class.
    I have to agree. My mana ticks are still as random as ever. Still going strong trying to DF this Garuda HM and craft it up.
    (0)

  3. #13
    Player
    Mattezrah's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Matt Ezrah
    World
    Midgardsormr
    Main Class
    Warrior Lv 60
    I think I have solved the rotation problem. I noticed that the oddities with regen ticks only apply to spells getting the haste buff from UI3/AF3.

    New rotation I found works the same as the old rotation where you use fire until just over 400mp > B3 > T2 > F3

    But now I go: B3 > T2 > Transpose

    Treat the transpose as if it were a Firestarter proc and it is as if nothing happened. As an added bonus your first Fire does more damage than a hasted Fire III.
    (0)

  4. #14
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Mattezrah View Post
    I think I have solved the rotation problem. I noticed that the oddities with regen ticks only apply to spells getting the haste buff from UI3/AF3.

    New rotation I found works the same as the old rotation where you use fire until just over 400mp > B3 > T2 > F3

    But now I go: B3 > T2 > Transpose

    Treat the transpose as if it were a Firestarter proc and it is as if nothing happened. As an added bonus your first Fire does more damage than a hasted Fire III.
    but we still need to cast a fire3 full mana cost to get in AF3 or shot 2 weaker fire1. I don't like this at all. It's better to wait full mana before shot fire3
    (0)

  5. #15
    Player
    Sorax's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Sora Ex
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Dale View Post
    I don't understand what you and other black mages are talking about here. I seem to get my mana back just as fast while in umbral ice as I always have. So how did they nerf our mana regen? Because I can't seem to tell a difference.

    And so far I have liked this patch. The freeze improvements are significant and actually makes it a decent AoE spell to use while in umbral ice. So I haven't noticed any pretty big losses, at least not as yet. It seems to be an improvement for the class.
    How haven't you noticed? Trust me it's not gamebreaking or anything. What bugs people is that it's just been a certain way for 3 months and now it's different so we have to adjust. I used to be able to cast without watching my mana but now I have to watch it else I risk switching from UI3 to AF3 with no mana tick occuring.
    (1)

  6. #16
    Player
    Sorax's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Sora Ex
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    Quote Originally Posted by LetBloodline View Post
    but we still need to cast a fire3 full mana cost to get in AF3 or shot 2 weaker fire1. I don't like this at all. It's better to wait full mana before shot fire3
    Yup, I agree with this. The F3 is slower, barely stronger and costs more mana resulting in less fire rotations. It'll work but it isn't the best and you'll end up with a lot less damage in that switch.
    (1)

  7. #17
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    After a little testing, it appears this is what happens.
    -You'll notice a hiccup when using FireIII or BlizzIII (or any opposite element spell really). My best guess is the safeguard to prevent "Doubles" is a system that checks your stance to the spell your casting and adjusts accordingly. In layman's terms...
    1) Your Spellspeed is as if elementally neutral.
    2) It checks your stance; It then applies the haste. At this point, your mana is locked. You cannot gain ticks.
    3) The spell completes. Your buff switches.
    4) Mana resumes as normal.

    You CAN still time it to receive a mana tick. However, you do not receive an Ice-stance mana tick, and it requires more waiting. (About 1 second after your tick, instead of immediately after). So with a base mana of 3670, if you time it right, you can start your session with 3610. For the extra time you have to wait, though, I don't think it's worth waiting or stressing over for timing.
    (1)

  8. #18
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sorax View Post
    How haven't you noticed? Trust me it's not gamebreaking or anything. What bugs people is that it's just been a certain way for 3 months and now it's different so we have to adjust. I used to be able to cast without watching my mana but now I have to watch it else I risk switching from UI3 to AF3 with no mana tick occuring.
    No I haven't noticed.

    I'm not saying it's not there. But if it is, it must not be that significant, and I certainly wouldn't say it has broken the class as I've seen some (not you) say.
    (0)

  9. #19
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dale View Post
    No I haven't noticed.

    I'm not saying it's not there. But if it is, it must not be that significant, and I certainly wouldn't say it has broken the class as I've seen some (not you) say.
    It's noticeable depending on the rotations you do. Some rotations don't notice the change, however quite a few of them do. Though, plenty of BLM are saying the class is broken and pointless to play now, but they're wrong. They're just used to being overpowered is all.
    (0)
    Moogle: Black Mage ftw.

    http://forum.square-enix.com/ffxiv/threads/129860-So-I-tested-some-BLM-rotations...

    Here's a link to a bunch of rotation and DPS numbers I wrote up to try help BLM see they aren't as weak as they might think.

  10. #20
    Player
    Taerra's Avatar
    Join Date
    Nov 2013
    Posts
    127
    Character
    Taerra Elyssia
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 53
    plenty of BLM are saying the class is broken and pointless to play now
    Really ? they are overexagerating too much. seriously, it's just a matter of altering the rotation. I don't think it's ground breaking, or game breaking.
    (1)

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