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  1. #1
    Player Tiggy's Avatar
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    Tiggy Te'al
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    Also makes me wonder why it is so hard to implement a feature that was clearly in the game once already. Should be easy enough to go into your source control and grab the code for the feature and reimplement it the exact same way.
    (11)

  2. #2
    Player Ed_N_Ants's Avatar
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    Saika Rose
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    Quote Originally Posted by Tiggy View Post
    Also makes me wonder why it is so hard to implement a feature that was clearly in the game once already. Should be easy enough to go into your source control and grab the code for the feature and reimplement it the exact same way.
    When coding something the smallest changes can mess everything else up... It's not as simple as adding the code again because it works like a highway... Cars come on and move off if everything isn't running properly then no one goes anywhere...

    Quote Originally Posted by Arcaloid View Post
    lol I thought I've seen and used this feature at some point...really don't understand why is it got removed for the release...
    In beta it was probably just a test with out full system functionality... It was only designed to handle so much content as a test... They dropped it thinking no one liked the idea and now they are working toward implementing it back... They don't explain things like this because they don't need explaining, just like you don't need to know how your car works you just need to know that it does and is reliable...
    (2)
    Last edited by Ed_N_Ants; 01-21-2014 at 08:28 AM.

  3. #3
    Player Tiggy's Avatar
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    Quote Originally Posted by Ed_N_Ants View Post
    When coding something the smallest changes can mess everything else up... It's not as simple as adding the code again because it works like a highway... Cars come on and move off if everything isn't running properly then no one goes anywhere...
    I beg to differ. I am a software developer so I am very familiar with how source control, and the way that code changes can mess things up. In this instance you have two main sets of functionality. 1 is the quest log we see when we out questing, and the other is the journal where we select quests. In one you simply have a toggle that flips a variable to show or not show the quest. With a small amount of logic limiting the selection to 5 quests. Then on the quest log you simply display only the ones where the "show" variable is set to true. These are two very small pieces of code that interact with almost no other parts of the system. It should have been as easy as going to their source code, selecting the functioning code, and repaste into the new code. Then make any required small changes for anything new that has been added. In this case I am unaware of any functional changes made to either the Journal or the quest list. So I say again. It should have just been as simple as going to their source control and re-implementing the feature. It isn't like we are modifying the graphics engine, or the animation system. It is two simple UI windows that display a list of data. That's it. Very simple.

    I can only imagine the reason they removed it was for the ps3 somehow. That reasoning feels very weak though. I have no idea why this feature was removed at all.
    (2)
    Last edited by Tiggy; 01-22-2014 at 01:45 AM. Reason: Limit Break

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