Yeah sleep is just too stupid.. a 30 cc is retarded. Sprint is another thing too, you cast sprint you basically get to avoid 100% melee damage.
Yeah sleep is just too stupid.. a 30 cc is retarded. Sprint is another thing too, you cast sprint you basically get to avoid 100% melee damage.
Problem is without sprint, with the 100% interruption on spellcasting when your attacked means the mage can't do anything either. At least sprint can't be done indefinitely. I mean try having all of your abilities bar like 3 become completely unusable just because someones hitting you.
Sounds like some of you need to L2P. You shouldn't be sleep for to long if you use purify. Also, I never kill the healer first, I kite their ass while my DD's take out a ranged DPS. As a WAR, I use SE to put the -50% healing received on a healer. Brutal swing, holmgang, and SE combo, and healer is only trying to keep themselves alive. After a DD is down, then you get on the healer.
Stop complaining because you can't do something well, and Git Gud
Bringing it to l2p is pure spinning. It has nothing to do with that, it has to do with bad system, which people are discussing. You haven't said anything that counters what they have said, you have just described how you successfully cope with said bad system, which is irrelevant. Whether you are good or bad as a player has nothing to do with things discussed here.
I would welcome PVP ONLY reduction of sleep duration to 10 sec with current DR of 1/2 each cast and removal of sprint IF I can cast whole being hit
in my group we tweaked out 3 things crippling the pvp fun:
1. sleep
2. sprint is much to op atm (cd/duration/ slow counts as cc and is uses... /doing 5/3/1 s on a slow that doesnt effect sprinting guys....)
3. SMN dots and ballast scale too high in pvp 2k dmg with a ballast? my mnk does 360 stylehits.....
K lets say you use purify and they swift cast it again thats 25 seconds youre asleep... and as for sprint, to fix this is they need to nerf sprint and make it so healers do not get interrupted by hits but instead stuns, silences ect.
Stop using PvE gear in PvP and you wont get 2k hits anymore. Moral makes a HUGE difference in damage taken. Ilvl90 pve gear does not compare.in my group we tweaked out 3 things crippling the pvp fun:
1. sleep
2. sprint is much to op atm (cd/duration/ slow counts as cc and is uses... /doing 5/3/1 s on a slow that doesnt effect sprinting guys....)
3. SMN dots and ballast scale too high in pvp 2k dmg with a ballast? my mnk does 360 stylehits.....
People need to stop jumping to instant conclusions that PvP Sucks!
Have you purchased any PvP gear? Have you socketed your PvP gear with Sleep Resist Materia? Did you purchase additional skills with your PvP points?
If no to these points, then stop crying and progress through the PvP system as it is intended.
I'm sure they made the Sleep duration last that long, initially, because as people progress in the system, Sleep will have a greater chance to be resisted or the duration will be greatly reduced.
Actually, being a good or bad player does have something to do with it. The perception of the system is going to be different if you are bad at the system versus if you are good at the system.
That being said, I think you're exaggerating the problems quite a bit. It's certainly not a binary system, we're not running around with railguns insta-gibbing people. As for the pve-type damage, that really only applies to the potential output, the application is different. Last time I checked, pve bosses don't sprint away from you and try to LoS you around corners. I believe the system is good because it rewards coordination and adaptability, just as a PvP system should. The system needs tweaking, but it not as fatally flawed as people are claiming.
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