Hmmm... What was a bug fix? Fixing the flare ticks, where the bug is the flare consuming the mana and giving you the AF3 buff too late? Or where the bug that caused us to cast two spells with the UI3 buff but second one hitting under AF3, was caused by AF3 being applied late...

I fail to see how synchronizing the mana ticks is related to that, other than well, it would help fix them, and also break our player's sync with our character, instead of their internal clock.

This is a lame fix, they should have made it towards AF3 and UI3 buffs are more responsive (this would also make firestarter be more responsive as well, since it would be fixed by making spells hit faster, or apply buffs and effects when casted succesfully).

So please enlighten me. Because to me them fixing those 2 issues is fine, I don't care, though double dipping fast cast was fine and fun. But really, this just breaks our sync with our character.