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  1. #11
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NeruMew View Post
    In my opinion, it's mainly mana ticks being funky and completely unreliable. Since they are tied to the clock and no longer our own character (trying to save processing maybe???) sometimes they go off fast sometimes you wait a lot. Before it was stone solid. Other than that, we can't double cast with 2x speed anymore... that changed the feel of blm greatly for me. but more than anything, Mana ticks.
    I don't think it goes by the clock anymore. I can consistently get insta-ticks after using Transpose in my rotations every single time except the first one (if I start the rotation with a Fire III > Swiftcast > Flare > Transpose > and go back into my rotation the first Transpose tick works fine, however that's something for another time...). People (including myself) jumped to conclusion about it and didn't do enough testing to figure it out. I can still do about 400 DPS in a 3-target AoE, which is still pretty good.

    Quote Originally Posted by Kenji1134 View Post
    Well they fixed the double cast by having UI/AF drop when the spell is ~85% through its cast... So why not just undo the change to ticks, and maybe... just maybe... put a 5-10s recast on Flare?
    The issue was that Flare could be double-cast by timing the tick correctly. The solution was to sync UI ticks differently... But this obviously has made BLM feel more clunky and just less fun, dps loss aside.
    If we just make it so Flare cannot be double-cast by putting a decent recast timer on it, like 10s, then it doesnt matter how the ticks sync up.
    This doesn't work, either, because we got a pretty decent boost from a fast-cast Fire III > fast cast Fire I. In fact, my rotation as a BLM before was Blizz III > fast-cast Fire III > fast-cast Flare > Transpose > Repeat. This was so quick due to how ticks worked and how fast Flare was. When they fixed the bug, they made this rotation do a reasonable amount of damage opposed to an insane amount. Double Flares weren't the only issue.
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    Last edited by SirGazuntai; 12-18-2013 at 11:46 PM.